Oh man that inventory system is brilliant.
ThanksOptimization Day 3
Everything seems to be working. Haven't checked if scripts broke but for now I'm going to say optimization is finished. I've re-implemented most of the sanity based effects (the screen warps and distorts again
I tried using perlin noise to give it some extra warpyness (is that even a word?) but perlin noise is seriously expensive to do! So I dropped it. Maybe I should just make a tileable graphic to get the same effect much, much cheaper.Woooo! Warpyness!
Next step: going bat shit crazy... Time to work in this one visual effect I've been thinking about for months now. It's quite hard to put into words but I'll try anyways. The effect will fade in another layer on top of the current world. This layer adds this grimy, rusted out look to the game. How it's going to fade in... well... it slithers in like a bowl full of worms.