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877333 Posts in 32857 Topics- by 24296 Members - Latest Member: Reginald D Laniger

May 19, 2013, 07:55:17 AM
TIGSource ForumsPlayerGamesSonic stuff: generation, CD, (WII U rumor)
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Author Topic: Sonic stuff: generation, CD, (WII U rumor)  (Read 18313 times)
Gimym TILBERT
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« Reply #210 on: November 04, 2011, 06:43:17 AM »

Finish the game right away, no 100% of course and with a big of ballad at the end.

It's fun and only mildly infuriating on some passage  Giggle

Definitely an improvement, multiple path on modern impress sometimes, fun but not great, the first levels are the best (not green hill), then they came back to stupid level design (crisis city, a bit of seaside palace, and planet wisp Sad ) bottomless pit, small platform, etc... They still confuse difficulty with sadism.  Shrug

Now they nail the modern formula pretty much  Beer! , need a small bit of refinement, They still don't get 2D level design, classic sonic is nerf.  Roll Eyes

Control and collision are also not up to my standard,  Lips Sealed (I rage on mario galaxy wich have thousand time more than this), they should mix this with a bit sonic adventure (which was also more reliable and reactive). It's like they don't care about the reality of collision and imprecision of control while doing level design (small platform, no margin, weird shape that kill everything) :/ Camera is perfect.

Come on hurry and make an open world sonic asap  Beg
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Aloshi
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« Reply #211 on: November 04, 2011, 02:12:06 PM »

Fought the final boss and...wow, that was disappointing. Really, really disappointing. Oh well! Everything else was excellent.

So I started on the challenge levels! I actually quite like them. They add interesting gimmicks and some of them are like short extra levels in themselves (Sky Sanctuary at night Kiss). It's much more fun to go for S-ranks on them; the game sort of stops being as easy, since you have to go as fast as possible for most of them (I made most of them by like 4 seconds or less). I haven't done any of the modern challenges yet though.
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PaleFox
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« Reply #212 on: November 05, 2011, 12:27:19 AM »

Beat it. Final boss, too. Was fun, except for Planet Wisp, which was too gimmicky and irksome (like the game it's from, I guess). I guess as the only modern game with good reviews they kind of had to include it, though.

Finding all the red rings in a level nets you a special skill, apparently.


Apparently they plan to have dlc levels. Not sure what to think of that.



Incidentally,

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Headless Man
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« Reply #213 on: November 05, 2011, 07:46:59 AM »

Come on hurry and make an open world sonic asap  Beg

Somebody could make a great open world sonic.  That somebody is not the people currently making sonic.
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JWK5
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« Reply #214 on: November 05, 2011, 08:03:51 AM »

http://www.collegehumor.com/video/6631711/best-of-dorkly-sonic-wasnt-fast-enough
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Gimym TILBERT
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« Reply #215 on: November 05, 2011, 02:15:31 PM »

Come on hurry and make an open world sonic asap  Beg

Somebody could make a great open world sonic.  That somebody is not the people currently making sonic.
They (sega) must learn how to do good linear level first  Shrug

edit:
By the way, the game is not perfect but


 ↑ & ↓ & ↻
« Last Edit: November 05, 2011, 04:19:41 PM by Gimmy TILBERT » Logged

Rm88~
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« Reply #216 on: November 05, 2011, 04:19:03 PM »

I hope the 3DS version turns out okay as well.
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Ishi
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« Reply #217 on: November 05, 2011, 04:26:51 PM »

Finished my first playthrough, and absolutely loved it. The humour was great, especially the self-referential stuff (Robotnik and Eggman's conversations especially). Enjoyed the gameplay, it all flows fairly well and the annoying bits aren't that common or that annoying. Enormously glad that Classic Sonic doesn't speak.

I agree with Aloshi that the final boss was pretty disappointing, it's quite a massive anti-climax with confusing mechanics, rings you can barely see, and barely any sense of urgency. However, I much prefer that to a stressful, frustrating final boss that would ruin the end of the game. So I'm quite happy.

The length is fine for me; plenty of content in all the bonus challenges, and I like that I could potentially decide to sit down and replay the whole thing in one session if I wanted.

Oh yeah and the music's ace, plus the ability to choose custom music is a nice addition for replaying / challenges. Sonic booooom, sonic boooom, sonic boooooom!
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Gimym TILBERT
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« Reply #218 on: November 05, 2011, 06:19:45 PM »



 ↑ & ↓ & ↻





Quote me to see statue code in edit post (hidden in the code)


Speed run technique shown in modern green hill:
http://www.youtube.com/watch?v=pyXcVPGEr4A
« Last Edit: November 06, 2011, 10:54:08 AM by Gimmy TILBERT » Logged

Gimym TILBERT
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« Reply #219 on: November 06, 2011, 01:54:52 AM »

If you have a NVIDIA optimus powered graphic card, you might need this stut to get the non shitty card recognized.

Quote
Found a working fix
First of all, I want to thank everyone that gave me ideas, this is kind of a mashup of all fixes I've found that only worked partly. Unfortunately I don't remember where I read everything, so, thanks to everyone who tried to get the game running.
Second, this fix requires no extra screens or cables.

I cant guarantee it will work on every laptop, but if you have an Nvidia Optimus card, try it. Here's how to:

Begin with opening Nvidia control panel. In the "Manage 3D settings" tab, go to program settings and click add.
Navigate to your Steam installation path, and go to \steamapps\common\Sonic Generations\ and choose the sonicgenerations.exe file. Force it to use your Nvidia card. I don't know if it's necessary, but I also did this with the config exe.
After you have applied the settings, go to your desktop.

Right click and select screen resolution. In this window you should click detect. If you can see two displays that are grayed out and named after your video cards, you're probably good to go.
Choose your Nvidia card and select "Attempt to connect anyway on (VGA in my case)". Don't remember which drop down menu it is, just fool around a little. When you found it, click apply.
Then, choose extended desktop and apply again. This will force-activate your discrete GPU.
Now the fun starts.

The guide is edited from here

Open the Sonic Config tool and check if your Nvidia card is present. But instead, choose your Intel card and whatever other settings you want.
Now start Sonic, and it will propably work.

What's technically happening is that Sonic starts on the integrated GPU, But since the Nvidia card is active through the fake monitor, it will force itself to render Sonic thanks to the changes in the Nvidia control panel.

I really hopes this works for you, but leave a message if it doesn't, and I'll try to help you.

Also test your rigs with this:
http://www.systemrequirementslab.com/cyri/intro.aspx
« Last Edit: November 06, 2011, 11:47:25 AM by Gimmy TILBERT » Logged

Manuel Magalhães
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« Reply #220 on: November 06, 2011, 02:18:55 AM »

My god, not only I'm surprised for all these codes being already found in such time span as I think that's an awesome way to make hidden messages.  Noir
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JWK5
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« Reply #221 on: November 06, 2011, 05:30:37 AM »

http://www.youtube.com/watch?v=jaSH_OzqPLY&feature=related
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Headless Man
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« Reply #222 on: November 06, 2011, 04:12:30 PM »

Heard the PC version is the way to go ... will my machine run it?

3.40 Ghz
2.00 GB of RAM

Says it requires a dual core and mine isn't.
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Gimym TILBERT
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« Reply #223 on: November 06, 2011, 04:59:19 PM »

card?

However go there to have details if you can run the game:
http://www.systemrequirementslab.com/cyri/intro.aspx
even if it's below the game can be playable and fun and look like a slideshow Sad
If you have console and your pc is subpar go console, else go PC for smooth 60 frames per second
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Ishi
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« Reply #224 on: November 06, 2011, 05:14:41 PM »

Hopefully there'll be a PC demo, as I'd be interested in seeing how well my PC runs it (probably not very well). I'd love to play the game at 60 though.
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