* Slow progress on the board editor.
* Got some idea for a tutorial campaign against the AI (beware of ugly drawing below):
Basically you would start out in Primitivistan with only torchers and mace guys as your technology. When you conquer countries, you unlock new technologies, like this:
Primitivistan (mace guy, torcher)
Russia (WOOD-FORTIFICATED VILLAGE (possible to burn down with your torchers), swordsman, fire defence)
Ur (BRICK VILLAGE, swordsman, archer)
Mesopotamia (swordsman, archer, chariot, light armour)
Babylonia (ZIGGURAT (learn to build ramps here), mace, swordsman, archer, sling shooter)
Egypt (mace, swordsman, archer, javelinist)
India (swordsman, archer, elephant, light armour)
China (GREAT WALL, grenadier, mace guy, swordsman, light armour, )
Macedonia (pikesman, sling shooter, archer, horse)
Phoenicia (FORTIFICATION, boat, ...)
Rome (javelinist, shortsword, light armour, siege tower, horse)
Holy Roman Empire (CASTLES, crossbow, swordsman, mace guy, pikesman, heavy armour, siege tower, horse)
Japan (heavy armour, horse, swordsman, archer)
Spain (cannon guy, ...)
Great Britain (Cannon guy, musketeer, horse, swordsman, grenadier)
Basically this would add a theme and a purpose to the single player tutorial, even if multiplayer still would be the main attraction.
Now I am aware that this is all hand-waving until I have finished any well-functioning AI.