this is a HTML5 racing game, but it currently only works in google's Chrome browser. Safari also works, but you will have no music and it's a little slower.
you can steer using the arrow keys and make a kind of powerslide if you hold down control (I have heard that the control-part can give jumpy screen reaction). there is also an alternative control method using the num-pad. numbers 1-6, just try... it's odd at first, but I really like it.
what I am really interested in is the driving experience. how does it feel? I've been playing around with it for so long, I just can't tell if it's good or not anymore. Is it fun?
what would you like to see next? should i priorize adding computer-opponents, or would you rather race against the worlds best time?
----more rambling----
I've been working on this project in my spare time for about a year. I did not really think it would work as well as it does, but I have done quite a lot of tweaking.
----technical stuff----
as mentioned above, it's all HTML5. I heavily use javascript, it uses SVG(track) + Canvas(minimap+). It has been working fine localy, but the current version does not work in many browsers due to an annoying security concept (same-origin-policy, can't access my own subdomain with javascript. yay). nearly all my data is on a CDN, as my server is not such a power horse. got to find a solution, but currently I am just pissed off...
----there are more tracks----
the game's tracks are generated. no hard work on my side besides generating the elements. there are millions of tracks, I've probably not even tried one hundred myself. just add letters/numbers to the end of the url to get a new track. e.g. "_TRACK_oj"
----origin----
graphics & code were made entirely by me, the music was composed way back by a very talented guy who called himself Sola. this was for an rts called SCAW I was working on with a group of people, that never got past alpha (in many years). many of the ideas i had back then are also now integrated in this game. It's not entirely out of the question that an rts could be based on this in a few years.
----what's with the name----
I have no name for the game, as it was never really intended to be what it is now. It started off as cyberlympics
... the idea was to have artificial intelligence challenges. e.g. tank-battles, racing, cart-soccer and freaky stuff. this has been sidelined for the time-being, as interest was more minimal than maximal, but I am intending to get that part running again.