Ahoy there Tiggers.
I've been lurking around here from time to time, watching things unfold. When the new competition hit it suddenly occured to me how I could make a simple procedural engine, so I did a bit of a spur-of-the-moment thing and put together a bunch of random stuff. Not the most glorious game (had to keep it simple since I can't program to save my life,) but I figured I'd share since it was meant to go with this competition anyway. Anywhoo, here's what I cooked together:
The Adventures of Charles Dumbbell
Charles Dumbbell: A Strongman at the local circuis, part time pilot and adventurer. During one of his many travels, he finds himself lost in the Witch cave (somewhere west of Bloksberg,) a cave that never looks the same twise. Armed only with his jetpack, fists of steel and earth shattering mustache, he must find the witches causing the shifts and put a stop to it once and for all. Will he make it out alive?! Features:
- Exploring: Using your bare fists and jetpack, punch your way through the caves to find hidden items and areas.
- Hexing: On every stage is a witch that will put you under a spell. You will change into a random form, say... a flying dinosaur head, or get set on fire. To break the spell, you are given a random task to complete. Escape the giant Drillshark. Kill your enemies. Dance for the squid monster.
I won't make the deadline with this in time, but if I manage to solve a bug by tomorrow, I will be posting a demo. I've found better ways to make the game, so we'll see if will stay in it's present form.Edit:
Download demo here:Demo
Small update. Minor errors fixed.