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879097 Posts in 32961 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 09:08:03 AM
TIGSource ForumsPlayerGamesShadows of the Damned
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Author Topic: Shadows of the Damned  (Read 6232 times)
C.A. Sinner
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« Reply #15 on: April 29, 2011, 04:28:35 PM »

Sounds like you're late to the Suda party, Gilbert.

He's been the Tarantino of games for some 15 years now. Wink


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« Reply #16 on: April 29, 2011, 04:56:02 PM »

Sounds like you're late to the Suda party, Gilbert.

He's been the Tarantino of games for some 15 years now. Wink




It's only now he enter the uber highly polish area of gaming. Before I would say he was Tarantino lite. Tarantino get everything right, suda is (was) not at that level yet.
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« Reply #17 on: April 29, 2011, 05:57:36 PM »

http://www.youtube.com/watch?v=-ItRglmiUzQ&amp

just went from day one buy to like... super day one buy.

 Shocked My body is beyond ready, salivating at the core.
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« Reply #18 on: April 30, 2011, 03:08:46 AM »

It's only now he enter the uber highly polish area of gaming. Before I would say he was Tarantino lite. Tarantino get everything right, suda is (was) not at that level yet.
I disagree with both this and what mooosh said. Flower Sun And Rain is very much in the same style as Killer7 and No More Heroes, the only difference is that it's a lot less violent. Admittedly, I haven't played any of Suda's games older than that (haven't played Michigan either), but The Silver Case also looks similar.

If we're going to compare Suda to Tarantino, I'd break his ludography(??) down like this:

Flower Sun And Rain = Reservoir Dogs
Low budget, small scale but already shows his distinctive style.

Killer7 = Pulp Fiction
The point where things really start coming togehter for him. He finally manages to turn his "good ideas" into an actually great game (with Mikami's help though).

No More Heroes = Kill Bill (also note that it's the only Suda game with a direct sequel)*  Wink
Same basic ingredients as Killer7, but mixed together in a different way, resulting in a game that's "lighter" and more about mindless fun.

Shadows of the Damned = Inglourious Basterds? idk


*Come to think, FSR was a sequel to the Silver Case (or at least that's what I read), so nvm.
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« Reply #19 on: April 30, 2011, 09:49:30 AM »

I just found out it's not a Suda game either. The lead designer (director) on it was Akira Ueda, who also designed Contact, which I personally like a lot.

But I dunno, maybe Michigan is good. Reviews are pretty terrible but western review sites and magazines have a tendency to underrate quirky Japanese games. Deadly Premonition is another example (except for an "ironic" 10/10 from Destructoid).
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« Reply #20 on: June 01, 2011, 08:40:35 AM »

Suda knows how to make a stylish game, with awesome characters, ambient and story.. but sucks at gameplay.
Mikami knows how to make great gameplay but his games are usually very bland..

perfect combination Smiley
Personally, I think God Hand, a Mikami game, was a lot more successful at what No More Heroes' style, the tongue-in-cheekiness and pop culture parody, was trying to evoke. And with Resident Evil and Vanquish, the guy is obviously aiming for camp and it's always brimming with personality as a result.
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« Reply #21 on: June 01, 2011, 11:51:47 AM »

I agree.

But I also think God Hand was probably inspired by his work with Suda on Killer7. It was basically his, albeit extremely successful, attempt at making a Suda-style game.
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« Reply #22 on: June 01, 2011, 12:04:55 PM »

That's probably true. I never played Killer7 and it seems to be the premier Suda game. I only played No More Heroes which was basically a gamer culture circlejerk so that just rubbed me the wrong way. My opinion on Suda is probably skewed.

that unintended pun is so bad
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« Reply #23 on: June 01, 2011, 01:04:10 PM »

You should definitely play Killer7, It's an absolute masterpiece. There are lots of references to other stuff (though mostly not videogames) and fourth wall breaking as well, but it's not a "game about games" like No More Heroes is. Far from it.

It's also amazing how well the mechanics work. They're strange, sure, but they follow their own twisted logic. Suda is decent on his own, but he needs someone like Mikami to reach his full potential IMO.
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« Reply #24 on: June 01, 2011, 04:24:25 PM »

Preferably the Gamecube version though, even if it's harder to come by. The PS2 version is marred by excruciating load times.
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« Reply #25 on: June 01, 2011, 05:26:21 PM »

OT: This game looks excellent.
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« Reply #26 on: June 01, 2011, 07:40:30 PM »

Makes sense; it was one of the Capcom Seven or however many number of games they had set up to publish exclusively to Nintendo consoles. That didn't really work out, but it was probably for the better anyway.

On topic: this game is looking good. I want it.
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« Reply #27 on: June 16, 2011, 06:46:41 PM »

the game was too terrible.
i mean the situation or settings.
i am wondering why there are  so many people like to play this game?
do they want to live in that kind of life?
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« Reply #28 on: June 16, 2011, 07:07:42 PM »

the game was too terrible.
i mean the situation or settings.
i am wondering why there are  so many people like to play this game?
do they want to live in that kind of life?

Hell is generally believed to be unpleasant
So if they made it seem unpleasant then they succeeded
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« Reply #29 on: June 16, 2011, 07:30:12 PM »

the game was too terrible.
i mean the situation or settings.
i am wondering why there are  so many people like to play this game?
do they want to live in that kind of life?

Why would people play Sonic the Hedgehog? Do they want to live in a life where a diabolical madman scientist has captured all of their friends and imposed onto them a hopeless life of robotic slavery? Where the only means of attack is rolling oneself into a ball and hurling their bodies at the enemy -- a world without politics, without compromise, without debate? And, the most pressing question of all -- why do these people want to play as a dirty mutant hedgehog? Why would one want to live the life of a dumb brutish animal when they could be living as God-fearing moral and good Americans in their own real life, the most important game of all? Are these people all furries or something? And of course the struggles of Sonic do not even remotely compare to the depressing lives lived by Super Mario (a tragic story of unrequited love and mutations in the animal kingdom caused by nuclear fallout), Mega Man (a robot without love or feeling, bound solely to his programming, living in a violent robot apocalypse), or the guy in Passage (a mutant whose eyes take up 25% of his face, and who always dies at the end along with his mutant wife instead of living happily ever after and having lots of babies).
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