Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1025715 Posts in 41106 Topics- by 32709 Members - Latest Member: marciabrandt14

July 22, 2014, 11:49:19 PM
TIGSource ForumsDeveloperBusinessFlash Game License
Pages: [1] 2
Print
Author Topic: Flash Game License  (Read 5198 times)
X3N
Level 6
*


View Profile Email
« on: April 25, 2011, 06:55:50 AM »

Success stories? I can think of SteamBirds.
What else?
Logged

destiny is truth pre-op
bateleur
Level 10
*****



View Profile
« Reply #1 on: April 25, 2011, 07:27:09 AM »

What counts as a success?

The Unicyclist was sponsored there and resulted in a competitive auction between six bidders, three of whom stayed in significantly above what I expected to make.
Logged

moi
Level 10
*****


DILF SANTA


View Profile WWW
« Reply #2 on: April 25, 2011, 07:38:18 AM »

There is already a thread with this exact same title
Also: anonymous successes
http://www.flashgamelicense.com/report_monthly_site_sales.php

Logged

subsystems   subsystems   subsystems
X3N
Level 6
*


View Profile Email
« Reply #3 on: April 25, 2011, 10:45:05 AM »

There is already a thread with this exact same title
Also: anonymous successes
http://www.flashgamelicense.com/report_monthly_site_sales.php

Ah, thanks. The regular search only showed one post from a different thread Smiley
Logged

destiny is truth pre-op
mirosurabu
Level 4
****


View Profile Email
« Reply #4 on: April 26, 2011, 07:08:45 AM »

Depict1?
Logged
eddietree
Level 6
*


I consume memory, therefore I am.


View Profile WWW Email
« Reply #5 on: May 05, 2011, 02:52:55 AM »

I feel that that the average money earned on FGL is quite low because most of the games on the site are uninspired and just not fun.

My small Flash game, Wasabi, was sold on FGL for about $4.2k for a primary license. The game took me about 2-3 weeks to develop. I'm sure if you make a fun game with enough content, you can very likely make the same if not more.
Logged

xerus
Vice President of Marketing, Romeo Pie Software
Level 10
*


kpulv

Storm+X+MH
View Profile WWW
« Reply #6 on: May 05, 2011, 03:37:19 AM »

Depict1?

I made depict1 at a game jam.  This dude ported it to flash.  $12,000.
« Last Edit: May 05, 2011, 03:57:53 AM by xerus » Logged

X3N
Level 6
*


View Profile Email
« Reply #7 on: May 05, 2011, 06:45:41 AM »

Depict1?

I made depict1 at a game jam.  This dude ported it to flash.  $12,000.
Well shit. I think I should learn Flash.
Logged

destiny is truth pre-op
Nix
Level 10
*****



View Profile
« Reply #8 on: May 05, 2011, 06:52:21 AM »

If don't want to make anything big or long or computationally intensive, Flash is a great platform for easy cash (assuming you don't suck at making games).
Logged
X3N
Level 6
*


View Profile Email
« Reply #9 on: May 05, 2011, 07:04:17 AM »

If don't want to make anything big or long or computationally intensive, Flash is a great platform for easy cash (assuming you don't suck at making games).

I don't suck at making games albiet everytime I've tried Flash it's been terrible. I'll give Flixel a try next time.
Logged

destiny is truth pre-op
Nix
Level 10
*****



View Profile
« Reply #10 on: May 05, 2011, 07:10:04 AM »

If don't want to make anything big or long or computationally intensive, Flash is a great platform for easy cash (assuming you don't suck at making games).

I don't suck at making games albiet everytime I've tried Flash it's been terrible. I'll give Flixel a try next time.

Or just use the standard AS3 multimedia library. It's more than powerful enough to do graphics stuff. I've used both Flixel and raw AS3 (no Flixel) for developing Flash games and I just found Flixel annoying. Flixel is good if you don't know much about game programming, but I didn't like being tied in to a specific style of scene/state management.
Logged
X3N
Level 6
*


View Profile Email
« Reply #11 on: May 05, 2011, 07:54:38 AM »

If don't want to make anything big or long or computationally intensive, Flash is a great platform for easy cash (assuming you don't suck at making games).

I don't suck at making games albiet everytime I've tried Flash it's been terrible. I'll give Flixel a try next time.

Or just use the standard AS3 multimedia library. It's more than powerful enough to do graphics stuff. I've used both Flixel and raw AS3 (no Flixel) for developing Flash games and I just found Flixel annoying. Flixel is good if you don't know much about game programming, but I didn't like being tied in to a specific style of scene/state management.

Hm, thanks for the pointer. Do you have a tutorial/book recommendations on building a game engine (my own classes, subclasses, gameloop etc)?

Forum search: http://www.attiliocarotenuto.com/flash/121-flash-shmup-tutorial Looks decent.

Back on topic.. any other success stories, or games you've developed? Anyone where a part or full-time flash game developer?
« Last Edit: May 05, 2011, 08:05:00 AM by X3N » Logged

destiny is truth pre-op
agersant
Level 4
****



View Profile Email
« Reply #12 on: May 05, 2011, 08:33:02 AM »

Quote

Try checking Median Accepted Bid Value for RPG and look at July 2008.
Can someone tell me what game this possibly could have been ?
Logged
Nix
Level 10
*****



View Profile
« Reply #13 on: May 05, 2011, 08:37:12 AM »

I was actually going to write a series of tutorials about making an as3 engine over the core API. If I can remember the name of the site that offered to pay me, I might do it. If not, I might do it anyway. It's really not so difficult once you understand how it should be done.
Logged
tametick
Level 3
***


Could take weeks, sir!


View Profile WWW Email
« Reply #14 on: May 05, 2011, 10:26:59 AM »

Depict1?

I made depict1 at a game jam.  This dude ported it to flash.  $12,000.

I think that is the uncommon case.
Logged

Pages: [1] 2
Print
Jump to:  

Theme orange-lt created by panic