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878491 Posts in 32924 Topics- by 24336 Members - Latest Member: BeefJack

May 22, 2013, 02:17:03 AM
TIGSource ForumsDeveloperFeedbackDevLogsUnnamed Project - A 2D shooter
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Manbaby
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« on: June 28, 2011, 09:38:26 PM »

Id hate to post a devlog for a game with no name, but that's how its going to be for now. Been meaning to start one for a while. I really want to keep a record of whats going on. Even though it does not have an official name I've been calling it 'albatross' in all my source control and project folders.

Anywhoo.. on to the game. The idea is to have a straight forward 2D shooter with physics, some appealing graphics, maybe even multiplayer, oh and fun gameplay. I'm not going to sit here and pretend like there hasn't been games like it before. So its not entirely original, not sure if that was even a goal from the start, just trying to make a game I want to play. Basically since the game I want to play isn't out there I decided to make one.

Toast LeftTHE GOODS Toast Right
Hand Thumbs Up Right Writen in C++
Hand Thumbs Up Right Cross platform: Linux + Windows(I don't own a mac)
Hand Thumbs Up Right Uses OpenGL for all rendering and some SFML for a couple small things
Hand Thumbs Up Right Everything runs trough the physics engine(chipmunk based), the player, the bullets/projectiles the entire map/world
Hand Thumbs Up Right Can/will be able to handle custom assets, like maps and sprites.
Hand Thumbs Up Right Mapmaker
Hand Thumbs Up Right Open source: https://github.com/ballercat/albatross

General Goals
Bro Fist Right Fun
Bro Fist Right Fast gameplay
Bro Fist Right Tight controls
Bro Fist Right Straight forward game objectives. A simple game in essence
Bro Fist Right Multiplayer(maybe + co-op)
Bro Fist Right Ability to create custom single player maps
Bro Fist Right Different game modes
Bro Fist Right Basic+ AI
Bro Fist Right Fully functioning mapmaker
Bro Fist Right Replay-ability trough custom content, maps, sprites, weapons, shaders, game modes.
Bro Fist Right Basic scripting

Goals for alpha Well, hello there!
Hand Metal Left Basic single player gameplay
Hand Metal Left At least 3 different weapons.(normal, explosive, other??)
Hand Metal Left At least basic sounds(at the very least)
Hand Metal Left Something to shoot at
Hand Metal Left Something to shoot at you
Hand Metal Left A challenge(zombie survival maybe)
Hand Metal Left Fully functioning mapmaker
Hand Metal Left Ability to create custom content
Hand Metal Left Limited multiplayer(maybe)

Goals for beta Cool
Hand Metal Left A solid rendering core
Hand Metal Left Multiplayer support
Hand Metal Left Near complete animations and sprites
Hand Metal Left Better AI
Hand Metal Left Custom Lighting in maps
Hand Metal Left A full weapon assortment
Hand Metal Left At least 2 game modes
Hand Metal Left More shiny

Stuff that I already wrote Beer!
Hand Point Right Basic+ rendering capabilities
Hand Point Right Shaders are supported, though not always well(yet)
Hand Point Right Custom map format, with animated sprites/scenery. Custom textures and so on.
Hand Point Right Custom map maker
Hand Point Right Almost complete single player functionality
Hand Point Right Complete controls, custom settings
Hand Point Right Basic animations and sprites
Hand Point Right Ability to create custom weapons
Hand Point Right At least 2 weapon types(normal projectile & explosives)
Hand Point Right A basic HUD

Stuff that I need to write  Cry
Hand Thumbs Down Left There is no sound. Nothing.
Hand Thumbs Down Left There is no AI
Hand Thumbs Down Left There is nothing meaningful to do yet in game itself.
Hand Thumbs Down Left Zero networking code
Hand Thumbs Down Left Support for fixed function OpenGL is broken(though not too hard to add back in)
Hand Thumbs Down Left Tons of sprites and animations need to be done. Only a couple like Idle, Running, and flying are available, but they still need work.
Hand Thumbs Down Left No custom lighting in maps yet
Hand Thumbs Down Left There are no other objects in the game yet, beside the player.
Hand Thumbs Down Left There are no diagnostics. Like a log or a console
Hand Thumbs Down Left I did add some recording capability a while back, but who knows if it still works
Hand Thumbs Down Left Support for custom resolutions needs to be fixed
Hand Thumbs Down Left I would like to have more than two default map textures

I compiled some visual to show how I got to this point:
First test sprite of my character, and first test animation

Second animation(bad render)

First ever mock up in python



Later sprite iterations

Later stuff with some working client




What I have these days. Here is what a menu looks like atm

What the hud looks like

Earlier Linux Build(showing debug outputs)


Here are some older videos I have as I head off to bed:
http://vimeo.com/23096276
http://vimeo.com/23405796
http://www.youtube.com/watch?v=C2yEJ-KWkpQ&feature=player_detailpage
http://www.youtube.com/watch?v=MEIgmevMWJM
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