Id hate to post a devlog for a game with no name, but that's how its going to be for now. Been meaning to start one for a while. I really want to keep a record of whats going on. Even though it does not have an official name I've been calling it 'albatross' in all my source control and project folders.
Anywhoo.. on to the game. The idea is to have a straight forward 2D shooter with physics, some appealing graphics, maybe even multiplayer, oh and fun gameplay. I'm not going to sit here and pretend like there hasn't been games like it before. So its not entirely original, not sure if that was even a goal from the start, just trying to make a game I want to play. Basically since the game I want to play isn't out there I decided to make one.
THE GOODS 

Writen in C++

Cross platform: Linux + Windows(I don't own a mac)

Uses OpenGL for all rendering and some SFML for a couple small things

Everything runs trough the physics engine(chipmunk based), the player, the bullets/projectiles the entire map/world

Can/will be able to handle custom assets, like maps and sprites.

Mapmaker

Open source:
https://github.com/ballercat/albatross General Goals
Fun

Fast gameplay

Tight controls

Straight forward game objectives. A simple game in essence

Multiplayer(maybe + co-op)

Ability to create custom single player maps

Different game modes

Basic+ AI

Fully functioning mapmaker

Replay-ability trough custom content, maps, sprites, weapons, shaders, game modes.

Basic scripting
Goals for alpha 

Basic single player gameplay

At least 3 different weapons.(normal, explosive, other??)

At least basic sounds(at the very least)

Something to shoot at

Something to shoot at you

A challenge(zombie survival maybe)

Fully functioning mapmaker

Ability to create custom content

Limited multiplayer(maybe)
Goals for beta 

A solid rendering core

Multiplayer support

Near complete animations and sprites

Better AI

Custom Lighting in maps

A full weapon assortment

At least 2 game modes

More shiny
Stuff that I already wrote 

Basic+ rendering capabilities

Shaders are supported, though not always well(yet)

Custom map format, with animated sprites/scenery. Custom textures and so on.

Custom map maker

Almost complete single player functionality

Complete controls, custom settings

Basic animations and sprites

Ability to create custom weapons

At least 2 weapon types(normal projectile & explosives)

A basic HUD
Stuff that I need to write 

There is no sound. Nothing.

There is no AI

There is nothing meaningful to do yet in game itself.

Zero networking code

Support for fixed function OpenGL is broken(though not too hard to add back in)

Tons of sprites and animations need to be done. Only a couple like Idle, Running, and flying are available, but they still need work.

No custom lighting in maps yet

There are no other objects in the game yet, beside the player.

There are no diagnostics. Like a log or a console

I did add some recording capability a while back, but who knows if it still works

Support for custom resolutions needs to be fixed

I would like to have more than two default map textures
I compiled some visual to show how I got to this point:
First test sprite of my character, and first test animation


Second animation(bad render)

First ever mock up in python


Later sprite iterations



Later stuff with some working client





What I have these days. Here is what a menu looks like atm

What the hud looks like

Earlier Linux Build(showing debug outputs)

Here are some older videos I have as I head off to bed:
http://vimeo.com/23096276http://vimeo.com/23405796http://www.youtube.com/watch?v=C2yEJ-KWkpQ&feature=player_detailpagehttp://www.youtube.com/watch?v=MEIgmevMWJM