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879745 Posts in 33002 Topics- by 24376 Members - Latest Member: xnothegame1

May 24, 2013, 08:07:38 PM
TIGSource ForumsDeveloperFeedbackDevLogsLast Delusion (Back to Basics)
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« Reply #15 on: May 04, 2011, 01:23:43 PM »

Less than that occurred in Conker's Bad Fur Day.
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« Reply #16 on: May 04, 2011, 08:05:14 PM »

I never played it, but from the wikipedia entry, it sounds pretty crazy and very awesome  Cheesy
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« Reply #17 on: May 07, 2011, 06:47:51 AM »

Hey, kids! It's time for some more news!

Day 5 in actual production...

I made a mockup starring one of the game's story-based recurring antagonists, Dr. Ungood, Ph.D! What is this "core" you're talking about? Erm, nothing. Nothing at all. Shocked Carl, they're on to us!



If you wanted to know what some of the overall graphics would look like, here it is. Pixels can go shut their face. You probably have also noticed that some characters have different letters below their HP numbers, such as SP, MP, and PP. These will be explained another day when I can fully understand on what they mean and why they exist, for design purposes. In fact, I think that I could go back to AS3/AIR, after hearing that something as complex as VVVVVV was done in ActionScript 3 and managed to get sold on Steamworks. Not that this would be for sale, or anything like that.
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« Reply #18 on: May 08, 2011, 03:32:31 PM »

Day 6

Some more design to help you other designers out. In this post, I discuss the uses of HP, PP, SP, and MP and why they exist.

HP (HitPoints) is the very essence of life. With out it, we'd be thirsty. Really thirsty! Actually, you'd be dead. Potions and miscellaneous items will replenish some of this HP. HP may also decrease when a character is inflicted with a status, attack, bad-tasting food, explosive diarrhea, et cetera.


PP stands for Power Points. More physical skills will consume PP. That includes skills such as HYPERSLICE3.

SP (Special Points) are more for skills that aren't quite magical, but totally aren't normal. How about FLEX to raise SPEED?

MP (Magic Points) Here's the fun part. Magic is what makes your world go 'round. Spells such as HASTE and FIRE2 work like this.

Note: Rico won't be able to use magic due to the fact that magic is pretty much extinct in his era.
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« Reply #19 on: May 08, 2011, 03:37:13 PM »

Ah, cool, I like that you differentiate between the three. It's a little more work, but each character having a specific resource that they consume to power their special abilities helps differentiate the inherent nature of each character, rather than everyone using generic MP/TP/SP/PP
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« Reply #20 on: May 10, 2011, 11:24:23 AM »

Day 7 - Control Scheme Discussion

I need a little help with determining the official default controls for Last Delusion, along with preset ideas. The NES Emulator preset has the cursor keys, X to accept, Z to cancel. The Default preset consists of the cursor keys, ENTER to accept, BACKSPACE to cancel, seeing that can ll be done in one hand.

Iunno, guys. I need help on some ideas for controls.
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« Reply #21 on: May 11, 2011, 01:30:37 PM »

Day 8

I'm not gonna lie to you guys, there's a crapload of classes I plan to implement. The original Final Fantasy had some, but sucked when you didn't know what they were quite capable of right off the bat. Final Fantasy III and V somewhat solved this by making more classes and adding cool ones. Each class is different obviously, but there are even more epic ones that I don't even think have been added to the RPG genre. By the way, classes can use any of the PP, SP, or MP. Some can be both, but only one is per character. No, you can't create your party.

CLASS TYPES, PART 1:

  • Rico - PP - Main character. He has his own statistics, so therefore, his own class. He's that cool.
  • Knight - PP - Man of chivalry. Swings sharp, pointy metal.
  • Belghe'f - N/A - Almost like a combination of a Klingon and an Elf. No special skills.
  • Wizard - MP - He casts offensive spells!
  • Apprentice - SP or MP - Like a mini-wizard. Can perform weak all-around spells or general buff/nerf skills.
  • Medic - SP - The healing man.
  • Nurse - SP - More skilled in healing, can cure ailments.
  • Doctor - SP or MP - Even more skilled. Can use curative spells.
  • Surgeon - PP or SP or MP - Can also use offensive surgery tools. Can cure anything except death.
  • Archer - PP or SP - Shoots things. Can use special tips or archery skills.
  • Chemist - SP - Can conduct miscellaneous potions. Effective as magic users and medics.
  • Falconer - SP - FALCON PAWNCH! That is all.

    This is all I have for now. More is coming soon.
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« Reply #22 on: May 12, 2011, 12:11:04 PM »

Day 9

So I was in digital media class today and thought I'd finish up something as my final project. I said, "Screw it, I'm doing something useful." Shockingly enough, it kept me motivated the whole time. Showed it off to some friends, they were pretty amazed (probably because they're teens (Wait, so am I!)) at the flick.

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« Reply #23 on: May 17, 2011, 01:26:10 PM »

A little bump to indicate some of the story. More of the kind you'd find on the back of a game's box, if you say. No, this project isn't dead!

Quote
The year is AY 420. Time explorer Rico DeGenerico travels to this year, accurately recording events more accurately than any historian of his time, manages to crash his jet, his only method of transport between the ages due to temporal placement*. Repairing it requires an element, Eyrithium, which is just so conveniently found on the natural armor of a creature summoned to destroy the planet. Others are also after this precious mineral, so time is of the essence.

I'm still tweaking it a bit to solve paradox issues, such as why the world isn't destroyed after being summoned in a very early age of civilization. I dub this the Lavos Theory. *Temporal placement is why Marty didn't crash into the wall in Back to the Future 3. There was a cliff in AY 420 and not in AY 1013.
« Last Edit: May 21, 2011, 05:17:39 PM by Player 3 » Logged

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« Reply #24 on: May 17, 2011, 01:30:21 PM »

I'm not usually too keen on vector art but I have to say the visuals look pretty sweet.

Keep up the good work!
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« Reply #25 on: May 23, 2011, 01:51:37 PM »

Glad to hear about the visuals. They always, ALWAYS need work in my opinion. I REFUSE TO LET THIS DIE!

Now we're onto
Entry 10
I've given up on days. Entries it is.

The programming language may be QBASIC64.

I'm adding in some new class types. One thing you'll notice is that there are some that are useless in combat or in general. No class goes without a purpose, though.

Sage - MP - One step below the wizard. Shown as wise, old people. Uses indirect spells.
Bodybuilder - PP - Impressive offense, intermediate-low defense. Cannot equip armor. Can distract humanoid enemies of female gender with pectorals.
Banker - N/A - Useless. Having him in your party will reduce the amount of money received in battle, but will save up with interest, granting more money.
Chef - SP - Like a chemist. Can only whip up foodstuffs. Requires recipes and pots/pans/etc.
Bard - N/A - Remember Sabin from FF6? Songs are entered in this way to perform many actions. Does not use PP/MP/SP.
Priest - MP - Gives your party a boost or nerf with religion. Religion itself is its own tree in Last Delusion.
Navigator - N/A - Accesses special things you can't, like maps in mapless places. Can use a machete in battle.
Professor - SP - Can build/invent weaponry of sorts.
Ranger - SP - He/She is one with nature. Almost like Hitchcock, in a way.
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« Reply #26 on: May 27, 2011, 08:20:01 AM »

Nifty concept.

Bard - N/A - Remember Sabin from FF6? Songs are entered in this way to perform many actions. Does not use PP/MP/SP.

Okay... I know it's difficult to compete with the rabid coolness that comes from suplexing a train. But would it really kill you to try?! Tongue

  • Chemist - SP or MP - Can conduct miscellaneous potions. Effective as magic users and medics.
    • Falconer - PP - FALCON PAWNCH! That is all.

      This is all I have for now. More is coming soon.
^ You said so yourself! Also, Falcon Pawnch! = RAW POWER.

Controls can be simple as 1-5, although I have no idea what you're using Misc. for.
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« Reply #27 on: May 27, 2011, 04:00:29 PM »

Controls can be simple as 1-5, although I have no idea what you're using Misc. for.
Hm, now THAT is an idea.

Entry 11

Alright, I could really use a programmer. Can't really do that alone. The sub-story that's not exactly the main one, but the one in between, is being worked on as well.

If you want to be the coder, send me a PM. This was really the main purpose of this post.
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« Reply #28 on: June 02, 2011, 08:37:23 AM »

Entry 12

I was looking through here to debate on the matter of AIR or "C++" standalones in my mind. HaXe is looking like an option. Cross-platform is of importance to LD. Discussion would help with guidance.
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