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879511 Posts in 32984 Topics- by 24367 Members - Latest Member: bastion_music

May 24, 2013, 08:53:02 AM
TIGSource ForumsPlayerGeneralWhat it takes to become an Indie?
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Author Topic: What it takes to become an Indie?  (Read 1933 times)
Nitromatic
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« Reply #30 on: May 04, 2011, 07:52:17 AM »

I'm surprised no one has posted yet about taking two sacrifices of virgins to the altar along with some turtle shells filled with a strong drink to the Yuluminati. It's always been said to questions like this. Undecided

Done. Twice, actually.
But I don't feel like an indie. Huh? What to do?
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starsrift
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Apparently I am a ruiner of worlds. Ooops.


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« Reply #31 on: May 04, 2011, 07:54:49 AM »

Either the drink wasn't strong enough, or the virgins were "only technically" virgins.

Keep trying, try AAA codemonkeys, they're a pretty safe bet.
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"Vigorous writing is concise." - William Strunk, Jr.
As is coding.

I take life with a grain of salt.
And a slice of lime, plus a shot of tequila.
Gimym TILBERT
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ILLOGICAL, random guy on internet, do not trust


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« Reply #32 on: May 04, 2011, 08:06:31 AM »

it takes bollocks
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thatshelby
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« Reply #33 on: May 04, 2011, 09:27:55 AM »

I'm surprised no one has posted yet about taking two sacrifices of virgins to the altar along with some turtle shells filled with a strong drink to the Yuluminati. It's always been said to questions like this. Undecided

Do that, and there are no more indies.
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gunswordfist
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« Reply #34 on: May 16, 2011, 04:06:10 PM »

that's okay i wouldn't answer anyway

but the OP's core question wasn't ever really answered so i'll give it a less snarky shot:

"Does it really needs a few years' coding to be an indie when one is already good at 1-2 (easy, high-level) programming languages? Is game programming really so hard that it needs years of practice?"

programming is the easiest part of making games. making games is much more than programming. if you take the best programmer in the world who never made a game before, chances are he'd still be a bad game developer, because he has no experience making games. making games is literally only about 5% writing code. the rest is game design, balancing, level design, making games fun, creating the art and music and sound resources for the games, and all that stuff

here's an analogy: let's say you're the best person in the world at writing english. you know every vocabulary word. perfect spelling. perfect grammar. you can write amazing term papers. but you've never written a single short story. and you decide to write a novel. will you be a great novelist, or even a good one? nope. it's because writing a novel is only a small part "writing skill" and a large part "storytelling skill"

that is why experience in game development is needed. because knowing how to code has about as much to do with knowing how to make good games as knowing grammar has to do with knowing how to write good novels
Best thing I've learned all month.
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Indie games I have purchased:
Spelunky
Shoot 1UP
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