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1075927 Posts in 44152 Topics- by 36120 Members - Latest Member: Royalhandstudios

December 29, 2014, 03:57:33 PM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)The impatient programmer room
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Cheezmeister
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« on: May 04, 2011, 12:10:55 AM »

Hi TIGfolks. My neural net is dumb and doesn't learn fast, so I came here to kill time. 'Sup?

...in hindsight, 200k epochs may have been overkill, but hey, err on the side of caution, right? It's at 150k now--I checked!

Anybody else bottlenecked at the moment? Code compiling, scene rendering, porn downloading?

...I checked again. It's still not finished.
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Procrastinating on: RA (http://luchenlabs.com/apps/ra) | More at http://luchenlabs.com/projects
My heart goes out to you for asking a simple question and getting a million complicated answers; it's sort of how this forum works... -Evan Balster
bateleur
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« Reply #1 on: May 04, 2011, 04:21:25 AM »

...in hindsight, 200k epochs may have been overkill

Fixed duration? Why not have a test dataset so that it can just run for however long it needs?

Anybody else bottlenecked at the moment?

Not unless you count waiting for my brain to understand this bug. :-/
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mcc
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« Reply #2 on: May 04, 2011, 08:19:32 AM »

Hm well

I need to debug audio stuff but am on a train and therefore cannot possibly hear low-frequency noises with any clarity, even with headphones, over the train noise
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My projects:<br />Games: Jumpman Retro-futuristic platforming iJumpman iPhone version Drumcircle PC+smartphone music toy<br />More: RUN HELLO
J. Kyle Pittman
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« Reply #3 on: May 04, 2011, 08:27:45 AM »

I wish VS would output anything during linking. Once link times exceed a minute or so, it would be nice to have some metric to gauge progress.
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