an "instantaneous" timing scheme would be absolutely hellish, especially when you're controlling 4 party members.
A misunderstanding here; I was trying to suggest a system where the bars fill up faster (maybe instantly) but
only when the player has no-one to give orders to.The colors I chose were chosen carefully and frankly some of the ones you chose don't look very good (I'm looking at the neon teal bed).
Sorry, the bedroom colours I used were exaggerated to try and make a point (obviously I failed at this

). Your colours are good, but I think you don't have to go as dingy as that to get the impression of night-time across.
The white textbox background in particular is used to A) create a hueless background on which the slight character-specific text coloration is more visible, and B) one which has a very visible inversion for when the spirits speak.
I still think that the big area of solid white is too garish against the dark environment, though.
I have to disagree - the lighting in that photo is not a multiplier on top of the basic colours of objects! The whole colour balance is totally different to a photo in daylight. For example, the grass is not green!
(This effect looks exaggerated in photos; if you were actually there your brain compensates somewhat for the yellow tint of everything.)
A slight tangent: have a look at the colours in the night-time screenshots of Seiken Densetsu 3
here. Look at the actual colours they're using for the grass - the darker shades are more blue than green. This is because the main light source is the night sky. This also allows it to look like nighttime without making the colours really dark. And see what a nice contrast it makes with the yellow light inside the houses!
Finally, I personally think the smooth gradient lighting clashes too much with your simple pixel art style. I realise that other people might not mind this, though!
Finally, I consider the mouse stuff to be a really crucial part of the game and designed a lot of the elements around that theme specifically. I'm sorry if it isn't your cup of tea!
That's cool, as long as you know what you want!
I could probably get used to using the mouse for everything if the walking around with it was improved (and I didn't have to hold down the right mouse button to run)
Oh yes, in the demo, is it possible to get the chest on the little lone island in the tunnel? I spent a while poking around but couldn't find a way to get there.
Edit: Check out the screenshot of Mother 2 on
this page for another example of how a heavily blue-tinted palette sells the nighttime idea (exaggerated, of course!)