First of all hi everyone. I lurk those forums but never had much time to post. I decided to start a devlog for my next game because this time is something that could interest more this community (unless I'm mistaken I don't think my dating sim for girl would interest anyone here
).
I'm just in the beginning of the development process but I'm satisfied so far. It's going to be a tag-team battle game, something similar to the online game "Kongai". There will be a story with different romance outcomes (like in all my games) and will also have action-RPG and light strategy gameplay elements. More about this later (also because I'm still doing the game design and I don't know myself how exactly will work!)
There will be 12 different playable characters (even if in the story you'll be able to play only as Undead Lily or Ace), 2 for each of the 6 elements: death, life, air, fire, water and nature.
Some screenshots of a very early prototype of the battle system:
and here is the character sheet/info screen. Still early WIP:
Not much else to say for now. Ah yes, something might interest from the technical point of view is that even for this kind of game I'm using Ren'Py !
For those that are unfamiliar with it, is a very powerful tool, but aimed mainly to visual novel /dating sims. However it has been improved greatly in the last years, and now comes with a very good UI system and lots of utilities that can help a lot doing most 2d games. Probably the only kind of game that would be hard to make is something with lots of action on the screen.
But for games with semi-static screens and lots of UI element, I think is really good.