Hi guys,
Beno here, most of you prob won't know me unless you hang at FGL where I usually troll the chat most of the time.
I've just released *tentative* drafts of the iOS and Unity APIs that'll let you use Playtomic on those platforms, really interested in chatting with experienced iOS devs to see how I can improve the objective c version - the GameVars and other bits aren't asynchronous yet which is definitely going to be an issue, and beyond that there might be some memory problems since I come from the .NET world where memory is managed for us (like in Flash & JS).
If anyone's interested you can get the APIs via:
http://playtomic.com/api/ios or
http://github.com/playtomic/gameapi-ioshttp://playtomic.com/api/unity or
http://github.com/playtomic/gameapi-unityThe Unity version probably doesn't deserve the experimental label, Eric from Flash Game License wrote the first draft of it for me so it wasn't such a problem that I hadn't made any games in Unity yet.
Ben