Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

877708 Posts in 32880 Topics- by 24316 Members - Latest Member: telles0808

May 20, 2013, 08:54:41 AM
TIGSource ForumsDeveloperBusinessCome test Playtomic iOS & Unity!
Pages: [1]
Print
Author Topic: Come test Playtomic iOS & Unity!  (Read 822 times)
beno
Level 0
*


View Profile WWW Email
« on: May 18, 2011, 11:51:29 AM »

Hi guys,

Beno here, most of you prob won't know me unless you hang at FGL where I usually troll the chat most of the time.

I've just released *tentative* drafts of the iOS and Unity APIs that'll let you use Playtomic on those platforms, really interested in chatting with experienced iOS devs to see how I can improve the objective c version - the GameVars and other bits aren't asynchronous yet which is definitely going to be an issue, and beyond that there might be some memory problems since I come from the .NET world where memory is managed for us (like in Flash & JS).

If anyone's interested you can get the APIs via:

http://playtomic.com/api/ios or http://github.com/playtomic/gameapi-ios

http://playtomic.com/api/unity or http://github.com/playtomic/gameapi-unity

The Unity version probably doesn't deserve the experimental label, Eric from Flash Game License wrote the first draft of it for me so it wasn't such a problem that I hadn't made any games in Unity yet.

Ben
Logged

Playtomic: Open source game backend | API documentation | Server setup
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic