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879769 Posts in 33005 Topics- by 24379 Members - Latest Member: alisiahl87

May 24, 2013, 10:19:10 PM
TIGSource ForumsCommunityCompetitionsThe Super Ultra Awesome 24 Hour Prototyping Competition
Poll
Question: Are you super excited?
Yes - 3 (16.7%)
Yeeeesssssss - 9 (50%)
Other - 6 (33.3%)
Total Voters: 18

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Author Topic: The Super Ultra Awesome 24 Hour Prototyping Competition  (Read 8331 times)
Nix
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« Reply #15 on: May 20, 2011, 08:14:13 AM »

I'll be releasing the graphics in the next hour or so. Don't expect them to make any sense.   Hand Pencil
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thatshelby
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« Reply #16 on: May 20, 2011, 08:40:02 AM »

I can either start on this or finish school early this year. I think I'll start on this.
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Nix
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« Reply #17 on: May 20, 2011, 08:55:35 AM »

I'm in kind of a strange mood. I hope these aren't too eccentric: link

Have fun!
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thatshelby
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« Reply #18 on: May 20, 2011, 09:06:41 AM »

 Droop


24 hours starts NOW for me.
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Dataflashsabot
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« Reply #19 on: May 20, 2011, 09:28:52 AM »

Can we pre-rotate the graphics? No big deal if I have to do that at runtime I guess, just curious.

EDIT: Also, say one of the images is of an arm... could we cut that arm into two pieces so it could be bent at runtime?
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Nix
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« Reply #20 on: May 20, 2011, 09:30:55 AM »

Can we pre-rotate the graphics? No big deal if I have to do that at runtime I guess, just curious.

Yup. You can cut them out, rotate them, scale them, whatever you want before hand in a graphics editor. Just don't draw anything new.
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C.A. Sinner
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« Reply #21 on: May 20, 2011, 09:46:43 AM »

You have my sword!

If I can still join, that is.
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Dacke
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« Reply #22 on: May 20, 2011, 09:56:50 AM »

And my beard!



but yeah.. the compo just started so of course you can join
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Geeze
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« Reply #23 on: May 20, 2011, 10:11:51 AM »

Oh gosh, I had no idea how creative you can be when using these sprites "creatively"
Example; that nose on the right.
Cut a small portion
Rotate 90° clockwise
recolor it blue (runtime ofcourse)
And voila, you have a killersharkfin Grin

OR one could use those legs as jaws for some monster (my little sister thought immediately about a crocodile when she saw that sprite :D)

I'll start actual devprocess tomorrow (im in GMT+2) but for now I'm going to stare at these sprites so I can do some brainstorming while sleeping Grin
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thatshelby
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« Reply #24 on: May 20, 2011, 10:12:03 AM »

Stepping out for a while.


1 down, 23 to go.

Ideas: None.
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Nix
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« Reply #25 on: May 20, 2011, 10:23:54 AM »

Oh gosh, I had no idea how creative you can be when using these sprites "creatively"
Example; that nose on the right.
Cut a small portion
Rotate 90° clockwise
recolor it blue (runtime ofcourse)
And voila, you have a killersharkfin Grin

OR one could use those legs as jaws for some monster (my little sister thought immediately about a crocodile when she saw that sprite :D)

 Smiley
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MindEraser
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« Reply #26 on: May 20, 2011, 10:28:26 AM »

Droop


24 hours starts NOW for me.
My face exactly.

So... what are the rules on shapes/primitives? Nay? Must I mutate those sprites to make a background image, for example?
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Nix
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« Reply #27 on: May 20, 2011, 11:01:31 AM »

Must I mutate those sprites to make a background image, for example?

This will be more fun. I think that if you're creative, you can make pretty much any primitive from the sprites. If you really feel the need to make your own primitive shapes though, keep it to non-interactive stuff (like backgrounds), solid colors, and make sure they are actually primitives (circles, sqaures, etc. not "primitive" people or anything like that)


Edit: Actually, I need to not be such a push-over. Keep it to the provided images. There's a bar of soap there if you want a rectangle, and Buttercup's head would make a nice circle. Try to be creative with it.
« Last Edit: May 20, 2011, 11:17:52 AM by Nix » Logged
C.A. Sinner
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« Reply #28 on: May 20, 2011, 11:41:24 AM »

Is it OK if I use some pre-made drum loops for the music?
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Nix
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« Reply #29 on: May 20, 2011, 11:44:05 AM »

Is it OK if I use some pre-made drum loops for the music?

Sure
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