Rules:- You have 24 hours to prototype a game using nothing but the set of assets provided
- You cannot modify the assets or include other assets. The only graphics you are allowed to use in your games are those provided. Run-time modification of the graphics, however, is allowed (e.g. stretching, coloring, distorting). Feel free to do whatever you need conversion-wise to get the graphics loaded in your engine of choice. Since the graphics come as a single image file, this includes being able to cut it up as you wish in a graphics editor or dynamically for use in your game.
- You can use any sounds you want as long
as they are made after the competition has started (do whatever you want for sound). I recommend sfxr or mic based effects like in Jelly Car. Try not to spend too much time on fluff like this, though, unless the rest of the game is going well - You don't have to make a whole game. The point of this event is to exercise your creativity and explore new mechanic ideas with the limited graphics and time. You're prototyping a game mechanic, not an entire game
For some tips on rapid game development and making the most of limited graphics, check out this four part presentation by Cactus:
http://www.tigwiki.com/wiki/index.php/Rapid_Game_DevelopmentOther than that, it's pretty much up to you. Have fun and do something cool.
The competition has begun (on Friday, May 20)! Link to graphicsFeel free to use this thread for discussion, and post your finished submissions here with a big fat
SUBMISSION label at the top of the post. Please support Windows at a minimum, but be aware that the more systems you support, the more people will be able to play
and vote for your submission.
ImportantYou don't have to start immediately after the graphics are released -- you can start at any time during the weekend. I won't begin to tally up the entries until after Monday at midnight (so starting at midnight on Sunday would be okay). Please include your start and end time in your submission post, but this is more for the curiosity of others than anything -- there aren't any prizes or awards,
so just be honest, please, and limit yourself to 24 hours after clicking the link to view the graphics. (Don't peek at them and then wait to start. The 24 hours should include your brainstorming time!)
If you really feel like you have to go to sleep or spend time with your family during your 24 hours, that's fine. You don't have to count those hours towards the 24 hour total (indicate sleeping/family hours in your submission post so it doesn't look like you took extra time). The timing isn't a huge deal. Just try to exercise good sportsmanship.
Special thanks to Jakman4242 and Inanimate for help with the title image (and misc.)