I fail to see the appeal of the genre. Esp. in case of old-school ones.
Last game i tried was Etrian Odyssey and it was really, really bad, it has all traits of a typical JRPG - shallow combat, grinding, random encounters, minus the story.
You know, I'm usually baffled when i see people playing 40hrs+ JRPGs with tons and tons of repetitive, boring combat - going "how can you play this shit?", and they go on responding with something like "i play this for the story". But this stuff doesn't even have that! It offers absolutely no incentive or motivation to explore those generic looking dungeons.
I literally despise games with random encounters, it's probably the worst & most frustrating a gameplay mechanic from 80ties that has somehow survived to this day.
There is however, one notable exception:Might and Magic 6/7/8
(7th being overall the most enjoyable, imo, probably my favorite RPG game of all)
1. There's a huge explorable world. There's nothing keeping you from exploring worlds & dungeons far, far away, where your entire party can be wiped out with single blow.
2. Game is hard, making treasure you find at the end feel much more revarding. Especially at the beginning of the game, when you're low on gold - it's fun to explore the world looking for chests & loot.
3. Combat can be switched from turnbased to realtime (can be played like semi-shooter) and is actually somewhat FUN.
4. Lots of various items / abilities
5. Although game looks like shit(it looked like outdated even when it came out), it is extremely immersive.
While the dungeons are somewhat generic, they are varied enough and combined with various quest objectives are fun to explore and it doesn't feel like i'm pointlessly exploring some random dungeon (like in Etrian Odyssey and alike)
Unfortunately, there's probably not gonna be any more games like M&M 6/7/8. I really want to make a spiritual sequel to the game, it doesn't look like anyone's gonna do it :/.