This turned out to be the sole game I felt obliged to comment on, being that it's one of the few games in the procedural competition that I actually finished (Other one being Dyson) and also because I found it awesome.
Now, I might not have the latest version, I think I downloaded it before you updated the game with color support, but I still found it enjoyable enough.
Of course, this might have to do with me being tired, the way I played the game can be explained as follows:
main(){
while(money() > 5000){
commissionStuff(rand()%(money-1000));
if(buyableItemsRock()) buy(getRandomAwesomeItem());
}
descendIntoAptlyNamedDungeonOfWin(max(1, maxDungeonLevel()-rand()%3));
do{
while(!battle) type('s');
while(battle) type('a');
}until(lowHp());
ascend();
rest();
revive();
main(); //Because maximum stack depth is a lie. <3
}
Eeeeither way, I finished the game, and it was fun. ^^
Now, once you win, the commission price is removed. I thought "awesome", and proceeded to make my favourite weapon ever:
''Aagh Jasaqit's General Store
------------------------------
b - Buy items
s - Sell items
c - Commission a new item
z - Party status
q - Return to town
Your party has 21418 sq. --> c
Commission an item at what level? 10000
That will cost 5 sq. Okay (y/n)? y
Your item: [insert 10min of nothing happening]
Traceback (most recent call last):
File "legendofthetomboffate.py", line 4, in <module>
File "lottof\gamerun.pyc", line 1209, in run
File "lottof\gamerun.pyc", line 588, in commission_item_action
File "lottof\item.pyc", line 119, in gen_weapon
File "lottof\damage.pyc", line 51, in gen_damage
MemoryError
My mouse even froze for a few seconds after that. Still loved the game though. ^,^
You win a

!
Linus
[P.S. Obligatory "first post" comment. D.S.]