Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

879290 Posts in 32974 Topics- by 24362 Members - Latest Member: Zokk

May 23, 2013, 05:58:01 PM
TIGSource ForumsDeveloperFeedbackFinishedAqua Kitty - Milk Mine Defender (PlayStation Mobile)
Pages: 1 ... 6 7 [8] 9 10 ... 14
Print
Author Topic: Aqua Kitty - Milk Mine Defender (PlayStation Mobile)  (Read 20931 times)
CEDE
Level 2
**


Don't Stress, Live a Cool Life


View Profile WWW
« Reply #105 on: January 22, 2012, 01:30:46 PM »

Logged

portfolio | studio | latest game: shade dogs | twitterpost-it
RCIX
Guest
« Reply #106 on: January 22, 2012, 03:26:12 PM »

Is it wrong that I think the actual game looks better than the post-it for a change? Droop No offense CEDE, you do great work, but i don't think you quite captured the feel of the game... *shrug* maybe it's just because this one's style is so defined by it's pixel art?
Logged
CEDE
Level 2
**


Don't Stress, Live a Cool Life


View Profile WWW
« Reply #107 on: January 22, 2012, 04:53:13 PM »

Is it wrong that I think the actual game looks better than the post-it for a change? Droop No offense CEDE, you do great work, but i don't think you quite captured the feel of the game... *shrug* maybe it's just because this one's style is so defined by it's pixel art?

You won't get any argument from me. The game does look really great.
Logged

portfolio | studio | latest game: shade dogs | twitterpost-it
Dugan
Level 6
*



View Profile WWW
« Reply #108 on: January 23, 2012, 03:41:13 AM »


Awesome post-it!  Beer!
Logged

Dugan
Level 6
*



View Profile WWW
« Reply #109 on: January 31, 2012, 03:23:11 AM »

Yesterday broke the build - today fixed the build! (typo error - forgot to update the level names that relate to weapon upgrades)
Logged

Dugan
Level 6
*



View Profile WWW
« Reply #110 on: February 06, 2012, 10:20:22 AM »

MUSIC! whilst I have been beavering along with the art and levels when I get time, here is a new test track from Electric Cafe.
I really need to make a new trailer soon (but one with audio this time...)

http://soundcloud.com/electriccafe/chiptune-aqua-kitty-test-tune

Logged

HyperDuckChris
Level 9
****


@hyperduckchris @hyperduckdan @hyperduckkev


View Profile WWW Email
« Reply #111 on: February 06, 2012, 12:18:14 PM »

YES!
Logged

Dugan
Level 6
*



View Profile WWW
« Reply #112 on: February 07, 2012, 01:55:40 PM »

I had some time to tinker with the backgrounds based on peoples feedback from earlier - I took out the extreme resolution changes and went for something more subtle.
(before the resolution halved each layer as a faux depth of field)

Now things behind are just 2x the res the gameplay layer, so you can make out some detail.
Also note the sub tilt  Grin

Logged

ANtY
Level 10
*****


here i am to save the day... or wreck it


View Profile WWW Email
« Reply #113 on: February 07, 2012, 02:44:52 PM »

Would look better if the background layers were high res, most likely vector-alike.
just try it  Wink
Logged

mduffor
Level 0
**



View Profile WWW Email
« Reply #114 on: February 07, 2012, 04:53:46 PM »

The new 2x res backgrounds look pretty good to me.  I'd suggest blurring them a little so the edges are blurrier/anti-aliased, but having them 2x res does set them off from the foreground elements (as I'm sure parallax does too).

Cheers,
Michael
Logged

Blog + website = www.mduffor.com
Dugan
Level 6
*



View Profile WWW
« Reply #115 on: February 08, 2012, 03:04:24 AM »

I tried a slight blurring on them and it all starts to look too much like vector art, which looks a bit odd stylistically set against the pixel art :/
Logged

JasonPickering
Level 10
*****



View Profile WWW Email
« Reply #116 on: February 08, 2012, 06:54:06 AM »

one thing I notice from the large image. the underwater milk pump thing. its perspective is way different then everything else. I think it needs to be straight on like all the subs and enemies. other then that I think it looks great are you overlaying an image to do the light rays?
Logged

Dugan
Level 6
*



View Profile WWW
« Reply #117 on: February 08, 2012, 07:43:09 AM »

one thing I notice from the large image. the underwater milk pump thing. its perspective is way different then everything else. I think it needs to be straight on like all the subs and enemies. other then that I think it looks great are you overlaying an image to do the light rays?

Yarp! lightrays are additive overlays, each individual. I`ll take another look at the pump station when I get a chance  Smiley
Logged

Dugan
Level 6
*



View Profile WWW
« Reply #118 on: February 18, 2012, 12:17:51 PM »

No big updates over the last week. Art work slowed right down as I damaged my left cornea bending down into a metal pram hinge in the dark (clever me!) Sad

There were some updates done to the backgrounds at the end of the week once I was able to re-focus, to update all the themes to be 2x2 pixels res.
New sfx need hooking up next week, as well as getting music to play properly on the xbox.
Logged

Gainsworthy
Level 10
*****


BE ATTITUDE FOR GAINS...

afroman5k@hotmail.com
View Profile Email
« Reply #119 on: February 18, 2012, 03:53:03 PM »

Also forgot to make this video public:

http://www.youtube.com/watch?v=UmRgx2-ns_w


+

MUSIC! whilst I have been beavering along with the art and levels when I get time, here is a new test track from Electric Cafe.
I really need to make a new trailer soon (but one with audio this time...)

http://soundcloud.com/electriccafe/chiptune-aqua-kitty-test-tune

=   Hand Shake RightEpilepticCrazyHand Shake Left

This is incredible. Deliciously smooth - and charming! Fish, cats, submarines. Love it.

Really sorry to hear about the cornea damage. That sounds awful  Sad. Here's to a speedy recovery!  Beer!
Logged
Pages: 1 ... 6 7 [8] 9 10 ... 14
Print
Jump to:  

Theme orange-lt created by panic