Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

877628 Posts in 32872 Topics- by 24313 Members - Latest Member: CWolf

May 20, 2013, 04:08:51 AM
TIGSource ForumsDeveloperFeedbackFinishedAqua Kitty - Milk Mine Defender (PlayStation Mobile)
Pages: [1] 2 3 ... 14
Print
Author Topic: Aqua Kitty - Milk Mine Defender (PlayStation Mobile)  (Read 20870 times)
Dugan
Level 6
*



View Profile WWW
« on: May 16, 2011, 12:24:13 PM »

Hey - so I have been meaning to setup a devlog for this for some time, and finally am... Smiley

WHAT'S THIS ALL ABOUT?
This project has been super slow in development, the sort where it gets an hour or so a week if it's very lucky. It began as a quick simple experiment a friend was coding as something - but then it mutated a lot over time, and the is now targeted for release on xbox indies (XBLIG) first to be followed later by a PC release. Its just a 3 person team, audio and code and art (with design shared).

OK BUT WHAT'S THE GAME?
At its core it is an arcadey side scrolling shooter set very loosely in the mould of defender, with 16bit styled graphics.
The game has a campaign map that allows players to be progressively introduced to the different enemies, as well as give branching route options.

(shrunk half res)

Some other features include:
An alternate rapid-fire weapon whose recharge you have to manage (it also upgrades over time).
Kill chaining enemies for increased score.
Depth based pick-ups that allow you to influence the position and type of the special dropped (so players can use them to fit their style of play).


"Due to a sudden shortage of milk, kittens are forced to look to the oceans to get their fix. Overcoming their fear of water they drill down into the seabed to extract vast untapped reserves of naturally forming full-fat milk."

Your crew sails the seas, and deploy their kitten-piloted submarine where ever the mining operation is in peril - "the milk must flow!" [poor Dune related gag].

(updated 19 Mar 2012)
« Last Edit: October 19, 2012, 02:28:41 PM by Dugan » Logged

paste
Level 6
*


BARF!

HeyIAintEddie
View Profile WWW
« Reply #1 on: May 16, 2011, 12:40:28 PM »

Looks very pretty.  I am interested in this!
Logged

Zulaan
Level 2
**


┌∩┐(◕‿◕)┌∩┐


View Profile
« Reply #2 on: May 16, 2011, 01:21:47 PM »

This looks awesome!
Posting so I can follow this...
Logged


I got twenty-five cans in my knapsack, crossin out the wick-wack
Puttin up my name with a fat cap
saibot216
Level 10
*****



View Profile WWW Email
« Reply #3 on: May 16, 2011, 01:29:36 PM »

The milk must flow, I love it.
I'm hoping this is like FF meets Metal Slug.
Logged

Destral
Level 10
*****


Climbing that mountain...


View Profile WWW Email
« Reply #4 on: May 16, 2011, 05:30:01 PM »

Cute premise, cool art. Looking forward to trying this out.
Logged

Currently working on: Sword Surfer
TobiasW
Level 7
**


This can only end brilliantly!


View Profile WWW Email
« Reply #5 on: May 17, 2011, 12:20:37 AM »

"naturally forming full-fat milk"
...haha, nice.

So, 60%? Show us other stuff!
Logged

Dugan
Level 6
*



View Profile WWW
« Reply #6 on: May 17, 2011, 02:17:01 AM »



Here's a quick bit on the submarine development. I have a soft spot for an old sprite I made for a GBA demo years ago (2003?), that was later tweaked for a top down submarine demo/experiment (for the cockpit compo in 2009 - http://forums.tigsource.com/index.php?topic=5187.0).

But for this game the resolution now needed upping (as it runs in a 1280x720 window). It started off firing torpedoes, but after tinkering about has ended up with chunky recoiling machine guns rather than torpedo tubes - to better suit the gameplay.
Logged

Sir Raptor
Level 5
*****


View Profile
« Reply #7 on: May 17, 2011, 05:48:33 PM »

Will there be catfish?
Logged

Apparently, my avatar is so awesome that the forum refuses to show it to the public.
Dugan
Level 6
*



View Profile WWW
« Reply #8 on: May 18, 2011, 12:22:36 AM »

Will there be catfish?

arf - no, no catfish or dogfish  Smiley
Logged

Dugan
Level 6
*



View Profile WWW
« Reply #9 on: May 18, 2011, 11:58:41 AM »

excuse the double post...


Here are some examples of the enemies - the latest ones have a bit more polish but the style is the same.
All are mechanised sea creatures in a zoid-like manner.
Logged

Zulaan
Level 2
**


┌∩┐(◕‿◕)┌∩┐


View Profile
« Reply #10 on: May 18, 2011, 01:54:26 PM »

I like the crab the most but I love them all!
Great work.

EDIT: I wanna see a turtle enemy
« Last Edit: May 18, 2011, 03:28:37 PM by Zulaan » Logged


I got twenty-five cans in my knapsack, crossin out the wick-wack
Puttin up my name with a fat cap
ANtY
Level 10
*****


here i am to save the day... or wreck it


View Profile WWW Email
« Reply #11 on: May 18, 2011, 02:54:51 PM »

Yup, crab is the best, but all graphics look great!
Logged

Inanimate
Global Moderator
Level 10
******


☆HERO OF JUSTICE!☆


View Profile
« Reply #12 on: May 18, 2011, 03:19:34 PM »

You've got a real impressive style, here! I always love mechanized enemies. And those kitties!  Kiss
Logged
Dugan
Level 6
*



View Profile WWW
« Reply #13 on: May 19, 2011, 02:13:16 AM »

->

Aaaand here's an updated pic. The golden goldfish needed to be scaled up as it was proving too annoying to shoot (it moves fast and drops pickups).

Others have detail and colouration tweaks to help them look a bit more distinct from one another when the screen gets busy.

Will try to show how the waves developed next (animating waves just isn't fun).
« Last Edit: May 19, 2011, 02:36:46 AM by Dugan » Logged

saibot216
Level 10
*****



View Profile WWW Email
« Reply #14 on: May 20, 2011, 08:59:36 PM »

This game... is gonna rock my world.
Logged

Pages: [1] 2 3 ... 14
Print
Jump to:  

Theme orange-lt created by panic