Hey - so I have been meaning to setup a devlog for this for some time, and finally am... WHAT'S THIS ALL ABOUT?
This project has been super slow in development, the sort where it gets an hour or so a week if it's very lucky. It began as a quick simple experiment a friend was coding as something - but then it mutated a lot over time, and the is now targeted for release on xbox indies (XBLIG) first to be followed later by a PC release. Its just a 3 person team, audio and code and art (with design shared).OK BUT WHAT'S THE GAME?
At its core it is an arcadey side scrolling shooter set very loosely in the mould of defender, with 16bit styled graphics.
The game has a campaign map that allows players to be progressively introduced to the different enemies, as well as give branching route options.
(shrunk half res)
Some other features include:
An alternate rapid-fire weapon whose recharge you have to manage (it also upgrades over time).
Kill chaining enemies for increased score.
Depth based pick-ups that allow you to influence the position and type of the special dropped (so players can use them to fit their style of play).
"Due to a sudden shortage of milk, kittens are forced to look to the oceans to get their fix. Overcoming their fear of water they drill down into the seabed to extract vast untapped reserves of naturally forming full-fat milk."
Your crew sails the seas, and deploy their kitten-piloted submarine where ever the mining operation is in peril - "the milk must flow!" [poor Dune related gag].
(updated 19 Mar 2012)