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877628 Posts in 32872 Topics- by 24313 Members - Latest Member: CWolf

May 20, 2013, 04:08:53 AM
TIGSource ForumsDeveloperFeedbackFinishedAqua Kitty - Milk Mine Defender (PlayStation Mobile)
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Author Topic: Aqua Kitty - Milk Mine Defender (PlayStation Mobile)  (Read 20871 times)
Dugan
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« Reply #135 on: March 19, 2012, 07:24:14 AM »

Congrats on the interview! It's nice to see exposure like that when you work so hard on a project.

One thing I hadn't noticed before was the milk containers and the sliding band that goes up and down. I'm assuming that later on it'll only move to the level of milk collected, because in the video it seems pretty Freudian! Durr...?

nope - they are pumpin` non stop, unless the kitten manning them is grabbed (which pauses them).

...and of course what the player chooses to perceive is their own business Wink
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DrDerekDoctors
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« Reply #136 on: March 24, 2012, 04:06:45 PM »

Sorry for the off-topic bump, but I only just realised today you made Rock Boshers. I grabbed it today (previously I've had crashes from it) and really enjoyed it. It has a lovely, witty and pulpy script. Smiley
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Me, David Williamson and Mark Foster do an Indie Games podcast. Give it a listen. And then I'll send you an apology.
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Dugan
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« Reply #137 on: March 29, 2012, 02:41:16 PM »

Sorry for the off-topic bump, but I only just realised today you made Rock Boshers. I grabbed it today (previously I've had crashes from it) and really enjoyed it. It has a lovely, witty and pulpy script. Smiley
Bump accepted! Glad you like it (hopefully not experiencing any crashes!), it was fun to make and forced me to work out how to use gamemaker.
(huge thanks to Alex May for introducing me to gamemaker in the first place, it has since proved very handy for prototyping things)
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Dugan
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« Reply #138 on: April 24, 2012, 12:25:32 PM »

Had no updates for a while as Gabor (the games programmer) has been moving home and I have been tied up with contract work.

Things are moving on again though, recently fixed up various map screen things and the 4th area background art. New music coming this week too! Will update with some pics later in the week.
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ScaryPotato
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« Reply #139 on: April 26, 2012, 01:44:55 PM »

It's good to hear things are still moving forward with this project! I was beginning to get concerned with the lack of updates, and even pondered posting on your facebook page to express my worries...can rest easy now! Can't wait to see/hear what's in store Smiley
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saibot216
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« Reply #140 on: April 28, 2012, 04:43:32 AM »



Oh my sweet jesus, this is GLORIOUS!!!  Tears of Joy
Can't wait to see more screens!
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Manuel Magalhães
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« Reply #141 on: April 28, 2012, 02:47:19 PM »

These are some pretty pixels, man! :O
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mogster
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« Reply #142 on: April 28, 2012, 02:53:25 PM »

^ what he said *drool* wonderfull.
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Dugan
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« Reply #143 on: May 28, 2012, 10:22:00 PM »

Sorry again for lack of updates.
Game is still moving forward, last few weeks have been spent dealing with optimisations.
Next up the front end needs a few flow tweakies.

exciting art of the week - from the map screen, the "saved all kitteh" gold award level icon Wink
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cubertron
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« Reply #144 on: May 28, 2012, 10:37:25 PM »

awesome art work. keep it up  Smiley
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Franklins Ghost
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« Reply #145 on: May 29, 2012, 03:10:16 AM »

Cute gold award icon Smiley
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Ninja Dodo
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« Reply #146 on: June 02, 2012, 09:08:25 AM »

Really liking the visual style on this.
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moi
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« Reply #147 on: June 03, 2012, 02:26:07 PM »

I just realized you were the guy from RockBoshers so I'll be following this now
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lelebæcülo
Dugan
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« Reply #148 on: July 09, 2012, 02:00:46 PM »

Apologies there have been no updates for a while. Been rather busy busy.

We had planned to enter the game into the Dream Build Play 2012 competition (not to win, but more for the fun of it) but something else came up that put the xbox version on pause.

more updates coming soon (ish)
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Seiseki
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« Reply #149 on: July 09, 2012, 02:21:40 PM »

Love the pixel art! Looks fantastic!
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