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879769 Posts in 33005 Topics- by 24378 Members - Latest Member: ProjectAce

May 24, 2013, 09:58:59 PM
TIGSource ForumsDeveloperFeedback'A Tale By Alex' (1st game by Digital Dreams)
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Gene
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« on: May 20, 2011, 08:26:56 AM »

Hi,

I've been reading this forum for quite a while now, and at last it's time for me to post a game as well. Like I said a few days ago, I founded a little company with some friends, called 'Digital Dreams'. And we kind of finished our first game.
The game is called 'A Tale by Alex'.

It's a game about a kid named Alex who likes to play at home. The player plays little Alex in his living room as well as in his fantasy. In his living room he's just walking on tables and sofas, but in his fantasy he's a strong knight in a forest. His cat is a lion, his rug is a lava pit, his vacuum cleaner is a robot, his annoying sister is an ogre and so forth. The player plays Alex in 3 floors at the same time; in his living room, a crossover world and his fantasy. All game art assets are twisted pixels (diagonally aligned pixels, pixels in a 45 degree angle).

We made the game in about 1,5 months in Flixel.


You can read more info about the game over on our site here.






It's on FGL now. Check it out here. I would really appreciate if you guys shared what you think of the game.
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moshboy
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« Reply #1 on: May 21, 2011, 01:43:36 AM »

It looks near. Digging the graphical style. Will be waiting for release.
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Gene
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« Reply #2 on: May 24, 2011, 04:25:44 AM »

It looks near. Digging the graphical style. Will be waiting for release.
Thanks for your reply. Great to hear!
« Last Edit: May 25, 2011, 03:56:43 AM by Gene » Logged

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JarMustard
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« Reply #3 on: May 24, 2011, 07:15:38 AM »

Very interesting idea with the rotated pixel art style.  It creates an interesting painterly atmosphere.  I'm curious to see it in motion. 
It makes me want to see someone play more with this style; making slanted UI, having rotating pixels, or find some way to incorporate the view into the gameplay.

I can't comment much on how 'A Tale by Alex' plays, but I feel like the UI could use a bit of clarification.
It's a bit busy and distracting at first glance.   

Good luck finishing it and I'll be sure to check it out when you're done.

-justin
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Gene
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« Reply #4 on: May 25, 2011, 04:12:24 AM »

Very interesting idea with the rotated pixel art style.  It creates an interesting painterly atmosphere.  I'm curious to see it in motion. 
It makes me want to see someone play more with this style; making slanted UI, having rotating pixels, or find some way to incorporate the view into the gameplay.

I can't comment much on how 'A Tale by Alex' plays, but I feel like the UI could use a bit of clarification.
It's a bit busy and distracting at first glance.   

Good luck finishing it and I'll be sure to check it out when you're done.

-justin

We didn't feel like doing conventional pixel art, so came up with the angled pixels. It took some time to get a decent art pipeline though. It took quite some hassle. If we did normal pixels the project probably would have taken half the time. So be warned  Grin   
But yeah, I think the style certainly has some potential for interesting experimentation.

Too bad you aren't able to play the game, because the gameplay takes all of your focus, so we had to make the UI this way, to be clear.

We are putting the game up for bids if we feel like we had enough feedback and made changes, but when we sell it, I will definitely post a link to the game so everyone can play it.
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Gene
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« Reply #5 on: June 02, 2011, 08:01:29 AM »

We also released a trailer with (surprisingly) some moving footage of the game:

Checkout: http://www.youtube.com/watch?v=Lf_gdgeWCRk
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« Reply #6 on: June 03, 2011, 08:02:16 PM »

http://www.reddit.com/r/IndieGaming/comments/hqduf/a_tale_by_alex_trailer/

"Scumbag indie gamedevs. Making awesome trailers for games I'm gonna have to wait to get."
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« Reply #7 on: June 04, 2011, 07:10:41 PM »

I liked it. At first I was going to suggest getting rid of the middle Alex because keeping up with three of them is frustrating since going off screen kills you and having that middle transitional screen doesn't really fit the premise, but I've changed my mind. I like how it works with your status bar, that is it going up faster for each Alex gaining ground.

The horse/skateboard makes your status bar go up faster too right? I always get hit and lose it before I can be sure. I'd really like it if there was some way of getting that back during gameplay, maybe if all Alexs are alive when you reach the next status your horse is revived?

On my playthrough I only ran into one glitch.

This chandelier gets stuck on the ledge and won't break. Also touching it hurts you.

Is there an end game to this? I've only been able to get to emperor status.
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Thijmen Bink
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« Reply #8 on: June 05, 2011, 01:03:29 AM »

On my playthrough I only ran into one glitch.
This chandelier gets stuck on the ledge and won't break. Also touching it hurts you.

Is there an end game to this? I've only been able to get to emperor status.

Getting to Emperor is no small feat Smiley It is the second last title actually, but as it's a highscore game it will go on forever.
Thank you for screenshotting that glitch, I'll fix it right away.
« Last Edit: June 05, 2011, 01:29:21 AM by Thijmen Bink » Logged

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« Reply #9 on: June 05, 2011, 02:10:25 AM »

Love the concept, love the graphics, not sure I like the voice work. The game has a retro feel and the voice doesn't really fit with that. The sound effects are also very retro, which just makes the voice stand out even more.

(Unless the voice work is only in the trailer?)
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Gene
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« Reply #10 on: June 08, 2011, 04:25:08 AM »

Love the concept, love the graphics, not sure I like the voice work. The game has a retro feel and the voice doesn't really fit with that. The sound effects are also very retro, which just makes the voice stand out even more.

(Unless the voice work is only in the trailer?)
I'm afraid it is. We don't really want to make retro games per se. So this was kind of our take on how to do things a little different.
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Gene
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« Reply #11 on: October 15, 2011, 03:57:43 AM »

The game is finally released. Please let us know what you think!
You can play the game at Armorgames.com.
« Last Edit: October 20, 2011, 05:02:06 AM by Gene » Logged

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« Reply #12 on: October 15, 2011, 04:41:23 AM »

oops, link is borked man
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« Reply #13 on: October 15, 2011, 11:59:23 PM »

I am completely in love with the visuals in this game. Well done!
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« Reply #14 on: October 16, 2011, 03:05:49 AM »

That art style is fucking genious.
Stunning.
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