alright time for an actual devlog update woo
Grit and I are currently working on the first stage of the third world, Sunset Dunes. In this stage Pylo sells out and embraces the artgame silhouette style. ARTY
So in the first area of the stage the sun goes down, things go dark, cacti turn into spiders, basically all the expected stuff. This also allows Grit and I to totally make gimmicks based on this visual style.
Case in point: the second area of the stage consists of a mole town. Normally you can't see their tunnels going around underground; all you see of them is a small divot in the ground marking their entrance. When Pylo enters any particular tunnel its walls fade and he can see where he's going. By exploring around underground, he will trigger the moles' alarm system, which causes them to awaken from their burrows and dig out new tunnels that allow Pylo to progress in the stage. This all sounds very esoteric but uh hopefully it is pretty easy to figure out when playing the stage.
Also the boss of the stage is a cactus/tank hybrid for some reason
And there will be more to the stage but this is what we have for now.
EDIT: Oh, I should say that AuthenticKaizen awesomely went out of his way to make a
for us. So check it out if you're curious about seeing the game in action before downloading it or whatever!