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1075759 Posts in 44140 Topics- by 36112 Members - Latest Member: Nbohlsen

December 29, 2014, 12:42:27 AM
TIGSource ForumsFeedbackDevLogsTurris - an action rpg - tower defense game
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Author Topic: Turris - an action rpg - tower defense game  (Read 592 times)
mecharm
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tilkforu@hotmail.com
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« on: May 21, 2011, 02:12:31 AM »

Hey gang,

With pride and fear (mostly fear) I would like to present you the first game, ever to see more than the inside of my head:







The premise of the game is simple; you have a tower which you manually control, and use it to defend against waves of numerous enemies.

What will make this simple mechanic interessting (I hope!), is that I've pimped it up a little:

- Your tower will gain experience and with that levels. Every time you level up, you will be able to spend your hard-earned skill points to boost your stats.

- The game will feature chapters, each with unique enemies, items and general atmosphere.

- Hats!

---

At the core Turris is a simple action game. You have a tower, you shoot with it. My primary aim is to make this experience as much fun as possible.

The bells and whistles will always play a secondary role. I hope they are going to add a dimension to the game which will make it unique, but they are neither essential nor required to the base gameplay.

Cheers,

       

---

2011.05.21 -- Day of the Rapture -- the prototype of the game is ready - every major feature and gampeplay mechanic is in and working. The next step is polish everything up in a way that I can start adding depth to the existing layers.

2011.10.08 -- Due to popular demand* I'm yet again working on the game. A completely working alpha is ready, and I'm about to start working on the different chapters (and everything related to that.

*: actually, no one cared
« Last Edit: October 08, 2011, 02:41:11 AM by mecharm » Logged
mecharm
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« Reply #1 on: October 08, 2011, 02:43:28 AM »

Though sad it is (bumping my own topic), I'm willing to do what it takes, so maybe some of you might have some input regarding the game... Embarrassed
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InkBlotBunny
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« Reply #2 on: October 08, 2011, 04:43:02 AM »

It's really hard to provide feed back on this type of game without having played it first. Could you possibly provide a demo or something?
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