Hey gang,
With pride and fear (mostly fear) I would like to present you the first game, ever to see more than the inside of my head:
The
premise of the game is simple; you have a
tower which you manually control, and use it to
defend against
waves of numerous
enemies.
What will make this simple mechanic interessting (I hope!), is that I've pimped it up a little:
- Your tower will gain
experience and with that
levels. Every time you level up, you will be able to spend your hard-earned
skill points to boost your stats.
- The game will feature
chapters, each with unique enemies, items and general atmosphere.
- Hats!
---
At the
core Turris is a simple
action game. You have a tower, you shoot with it. My primary aim is to make this experience as much fun as possible.
The
bells and whistles will always play a
secondary role. I hope they are going to add a dimension to the game which will make it unique, but they are neither essential nor required to the base gameplay.
Cheers,
---
2011.05.21 --
Day of the Rapture -- the prototype of the game is ready - every major feature and gampeplay mechanic is in and working. The next step is polish everything up in a way that I can start adding depth to the existing layers.
2011.10.08 -- Due to popular demand* I'm yet again working on the game. A completely working alpha is ready, and I'm about to start working on the different chapters (and everything related to that.
*: actually, no one cared