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998645 Posts in 39170 Topics- by 30583 Members - Latest Member: XilenceX

April 20, 2014, 07:52:07 AM
TIGSource ForumsDeveloperCreativeDesignSpells, Monsters, Armour and Weapons
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Author Topic: Spells, Monsters, Armour and Weapons  (Read 2454 times)
DeadPixel
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« Reply #15 on: May 25, 2011, 11:24:16 AM »

I worked on Lost Souls (a 20+ year old LP MUD) off and on for about a decade.  We're pretty steeped in fantasy/literary stuff with a lot of races, damage types, items, etc.  You may try trawling through the wiki (http://wiki.lostsouls.org) for random inspiration.

Notables:

Skills
Damage Types
Beastiary (not comprehensive)
Races
Guilds

EDIT:  Oh, also, gesture-based spell casting if using mouse/touch input.
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Doktor_Q
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« Reply #16 on: May 27, 2011, 08:51:13 AM »

If you want more ideas for monsters, you can always scan through some of the cryptozoology stuff.

http://www.cryptozoology.com/

Quite a few seem to be "animal X but bigger," but there's some legitimately weird stuff in there too.
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