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876938 Posts in 32840 Topics- by 24280 Members - Latest Member: varagtp

May 18, 2013, 05:41:23 AM
TIGSource ForumsPlayerGamesLeague of Legends
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Author Topic: League of Legends  (Read 117759 times)
Nillo
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« Reply #1950 on: January 18, 2012, 10:02:01 AM »

Nah. Your description, on the other hand...
I just paraphrased what you said. She's apparently unable to stand or fly because of her scrawny wings. That is a pitiful existence and certainly doesn't incite awe or fear on the battlefield.
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RCIX
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« Reply #1951 on: January 18, 2012, 10:07:33 AM »

I dunno, I don't see it that way.
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Nillo
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« Reply #1952 on: January 18, 2012, 10:51:30 AM »

"I disagree because I disagree". Great. Very informative. Facepalm

Pardon me while I look for an ignore function in my user settings...
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Trevor Dunbar
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« Reply #1953 on: January 18, 2012, 11:00:05 AM »

"I disagree because I disagree". Great. Very informative. Facepalm

 Cheesy


anyways, anyone tried the new champ? Looks like spiritbreaker with a large dash of boring.
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« Reply #1954 on: January 18, 2012, 11:17:34 AM »

anyways, anyone tried the new champ? Looks like spiritbreaker with a large dash of boring.

http://www.playdota.com/heroes/spiritbreaker ? I'm not seeing the similarities

Sejuani:
-slows on auto attacks
-dashes a short range to a target
-aoe damage+slow
-makes debuff worse
-big aoe stun

Spiritbreaker:
-global dash
-move speed and attack speed buff for himself and allies
-pseudo knock up on auto attacks
-short dash that triggers previous effect
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allen
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« Reply #1955 on: January 18, 2012, 03:45:31 PM »

the similarities are that they both dash to their opponent, they both have a passive CC, and a stun on their ult.

obviously not a 1:1 clone but still quite similar in playstyle. mainly because of the charge and the ability to lock a hero down with stuns or in sejuani's case, a rather large slow.
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Hempuli‽
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« Reply #1956 on: January 19, 2012, 02:39:34 PM »

I'm level 16, and I mostly play either Teemo or Karma (90% Karma, though). It's fun being able to help teammates, and people are generally quite happy if someone saves them from a gank.

However, due to mostly playing support, I've totally forgotten how to play most other classes, especially tank. It really is shameful - I tested Malphite against bots and went 5/5/8. Bots!
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« Reply #1957 on: January 20, 2012, 08:45:28 AM »

I just started playing LoL this week and I really like it so far. I've been playing as Nunu- any tips / etc for new players? What are the essential things I should know?
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Paul Eres
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« Reply #1958 on: January 20, 2012, 10:01:57 AM »

for nunu: jungle, and get banshee's veil and rod of ages and glacial shroud. level up q at level 1 to be able to jungle, then mainly focus on the snowball after that. hide in bushes using your ult, so that when they walk into range it hits them and they won't know about it till it's too late.

 nunu is kind of a really bad champion however, because his ultimate is so easy to cancel, but i guess he's easy to learn with because you'll be fighting against people who don't even know that they can silence or stun or knockup nunu during his ult to take no damage from it
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« Reply #1959 on: January 20, 2012, 05:58:02 PM »

yeah Nunu is not a great champ to start with because you really need a team who can protect him while his ult is warming up. Jungling can be a little rough when you first start learning too.

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John Sandoval
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« Reply #1960 on: January 20, 2012, 06:05:20 PM »

John Sandonovals Recommended Starting Heroes

ashe
soraka
annie
nunu
garen
taric
warwick

note that i didn't list any tanks because tanks are the most difficult to play... they're the ones who decide whether or not a teamfight happens (and it takes a little while to learn when to go in)

things to learn:

1. Last Hitting. You only get gold if you kill the minion with an attack/spell.

2. Don't autoattack creeps. If you autoattack enemy minions, your minions will push to the other side of the lane. This leaves you open for ganks from the enemy jungler.

3. Zone. ZONE. http://www.youtube.com/watch?v=0kxGQ3gWdrM

4. If you're a support/tank, try to give your carries the kills. They're the one's who'll win you the lategame.
« Last Edit: January 20, 2012, 10:35:02 PM by Sandonoval » Logged

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« Reply #1961 on: January 20, 2012, 10:33:37 PM »

For me its always been the opposite. I hate carries, and love playing tanks  Concerned
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« Reply #1962 on: January 20, 2012, 10:37:47 PM »

Wow, there were a LOT of bushes in beta.
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John Sandoval
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« Reply #1963 on: January 21, 2012, 01:02:49 AM »

5. Don't overextend. Try to stick near a (your) tower. In this game, (your) towers are your friends. Use them.

6. Try to keep track of where all your foes are at all times. If all your enemies are MIA, its probably not a good idea to dick around in the middle of your lane without putting down some wards first.



These are all the places you can/should ward. The most important places (during the laning phase) are at the ends of the river that lead into your lane. These are where ganks will come from; it's nice to know ahead of time when you should get the hell out. 75 gold WILL SAVE YOUR LIFE. Later on, keep dragon and baron warded. Now, the job of warding generally falls to the support/jungler. However, if they're not doing it, do try to keep at least 1 ward on you so that you can do it yourself.

This takes a while to learn, don't worry.

7. Learn to teamfight. Set up an order of who to kill before fights actually start. Generally you want to look for vulnerable squishy heroes who deal tons of damage, and kill them first. Make sure your entire team is focusfiring all they have on one person before moving to the next. Enemy tanks are always last.

Let the tanks initiate. They have the CC and can take those hard hits.

If you're a squishy, don't get initiated on. Because if you get caught, the natural response is to run away. And when you run away, that's time spent not doing any damage and being completely worthless. Of course, you will eventually get caught out of position. If you KNOW you won't make it out, do as much damage as you possibly can before you get killed.

8. Learn team composition/lane setup. A good (generic) setup is:

AP Carry
Annie, Ryze, Brand. These heroes generally take mid, because:
a) Mages have better early games than autoattackers
b) solo laning gives them a level advantage; this level advantage means they get their ults faster. this means they can gank.
c) being in mid puts them in the best position to gank top and bottom lane

AD Carry
Ashe, Caitlyn, Graves, Trynd, etc. These guys usually take bottom lane with the support. Why?
a) Generally speaking, they are poor early game
b) If they were to solo lane, there is a good probability they will get shut down, leaving them useless in the mid to late game.
c) Being with a support enables them to farm in relative safty

Support
Soraka, Sona, Taric. They duo bot with the AD carry.
a) They buy the wards so that the carry can farm safely and not have to spend money on such things.
b) They are basically a battery pack. So obviously the best place to put them is with a hero whose early game is poor/not much sustain.

Tank
Amumu, Rammus, Shen. Generally speaking, they jungle.
a) Tanks generally have poor laning presence. They don't have too much harass, and are 'all or nothing' type of heroes. This is not good in the early game when creeps do tons of damage.
b) Sitting in the jungle lets them farm in relative safety.
c) Because these heroes have a lot of CC, they are some of the best gankers. Being in the jungle adds unpredictability to their ganking patterns.

Offtank
Irelia, Yorick, Lee Sin. These folks usually solo top.
a) They have a ton of sustain. This makes it so that when the jungler is ready to gank, they can actually participate in a relatively healthy state.
b) Their job is to just be really tough to kill, and do a good amount of damage to boot.
c) Some of these folks can also jungle; it depends on the player/teamcomp.

If you have more than one of each type, your team becomes much easier to counter via items.

9. Farm is super important. 1 Creep = 30 gold. That means 10 Creeps = 300 Gold. That's right, sitting in lane for two creep waves (and getting most of them) is equivalent to killing an enemy hero. So why gank if you could get just as much gold farming? The point of ganking isn't just to give gold/exp to yourself, its to deny your enemies the opportunity to farm, AS WELL as push enemy turrets. Just wanted to clarify that. There's no point in ganking if you don't push down a turret.

10. Learn to counter enemies via items. If you're getting stomped on, it doesn't matter if you're a carry, GET SOME DEFENSIVE ITEMS. In games vs people who know what they're doing, glass cannon builds are just retarded. Tank items, on the other hand, are relatively cheap compared to their damage counterparts, and help you survive those pesky ganks.

If you're getting your ass kicked by mages, get a Banshee's Veil.

If you're getting your ass kicked by autoattackers, get a Thornmail/Zhonyas.

You can also counter defensive items. Are you an Ashe fighting a Rammus with 90000 armor? Grab a Last Whisper. Are you a Brand fighting a Galio with 200980808098098908 magic resist? Get a Void Staff. Learning how to build is KEY to success.

11. The best heroes in the game (at least when I stopped playing) are (in no particular order):

Low Level Play: These are the heroes that are god tier when nobody else knows what the hell they're doing. They stomp, and they stomp hard. HOWEVER, against a person who knows how to CC/CS, they are very manageable.
Master Yi, Singed, Garen, Mordekaiser, Tryndamere, Leblanc, Katarina

High Level Play: These heroes are very solid picks, even against people who know what they're doing.
Akali, Nidalee, Graves, Amumu, Rammus, Galio, Ryze, Irelia, Lee Sin, Rumble


12. Don't be an asshole.

13. Play with friends who you can chat with on Skype.

For me its always been the opposite. I hate carries, and love playing tanks  Concerned

Tanks are probably the most important character type in the game, and can be a ton of fun to play. They are the ones who decide when shit happens, and on what terms. Unfortunately, beginners don't really know when to initate or when to back off. And when you do play a good tank, at beginner levels nobody ELSE knows how to SUPPORT the tank, or how to GO IN WHEN THE TANK GOES IN. Then when you die, they'll just yell at you for 'feeding'.
« Last Edit: January 21, 2012, 01:41:39 AM by Sandonoval » Logged

RCIX
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« Reply #1964 on: January 21, 2012, 09:03:41 AM »

(Yes, I'm starting this again)

Morello recently has been doing a series of posts on why he doesn't like Invoker. this one is good because he actually explains in detail why a character with 10 spells and a weird way to cast them is not worth the complexity and confusion it adds to the game.

Then in this post, he (nicely) tells people that think that League of Legends is basically being built around the herp derp casuals who can't be bothered to learn anything and qq instead of getting better to shut up and go away.

Also, this post, while not Morello, brings up a really interesting point: It might just be you all considering DotA to be more "deep" because it costs so much to use spells. When it does, you're not using them as much, and you get less of a "im just spamming everything" feeling. There's definitely an element of "do I really want to use this spell now if I might need it for something better while it's on CD", but Morello points out later in the thread that you can get that without having spells that regularly have large cooldowns and chunk your mana bar in the process.

I think I like this guy ^^
« Last Edit: January 21, 2012, 09:12:31 AM by RCIX » Logged
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