Q autoattack modifier/nuke
W misc
E gap closer
R AOE Damage
This is the setup for
Xin Zhao
Leona
Wukong
Talon
Graves
Irelia (except her Q and E are switched around)
There may be more, but these are the ones that come off the top of my head.
Well, aside from the fact that you list Q as an autoattack modifier OR nuke, and W as "misc", which can make all the difference alone in how a champ plays, this:
(unique parts are in italic)
Q autoattack modifier/nuke
Xin Zhao: Modifies
next 3 attacks to do bonus damage,
third strike knocks opponent into the airLeona: flat bonus damage
plus stunWukong: flat bonus damage
plus armor reductionTalon: flat bonus damage
plus bleed/semi revealGraves: cone AoE nuke
that deals more damage at close rangeIrelia: single target nuke plus slow (
stuns if target has more health % than irelia)
(didn't bother with italics here since each skill is *gasp* unique to the champ)
W misc
Xin Zhao: Passive AS increase, active doubles AS increase and makes attacks reduce cooldown
Leona: Armor/MRes increase, delayed aoe nuke (more time out of amror/mres if the nuke hits anything)
Wukong: Stealth/decoy generator that deals delayed damage
Talon: AoE cone nuke that hits twice and slows
Graves: AoE light nuke that removes vision for/slows enemies in AoE for a while
Irelia: Passive flat heal on AA, active true damage on AA
E gap closer
Xin Zhao: gap closer with
AoE slowLeona: Line AoE damage,
teleports to furthest champion hitWukong: gap closer,
hits additional 2 targets,
grants AS bonusTalon: blink,
teleports to other side of target,
silences and applies temporary damage ampGraves:
short dash with large AS steroidIrelia: gap closer,
CD refreshes/mana refund when killing targetR AOE Damage
Xin Zhao: AoE nuke,
deals flat plus percentage of current health,
xin gains armor/mres per champion hitLeona: AoE nuke,
stuns target in center,
strong slow to all other enemies hitWukong: Aoe DoT
with increasing MS bonus and
knockup on initial collision.
Talon:
Projectile-based AoE damage, deals damage on release,
stealths and grants +MS bonus,
blades return to Talon on stealth dropping dealing more damageGraves: Line skillshot single target nuke,
at end of range or upon champ impact switches to cone AoE with less damageIrelia:
4 charge line skillshot nuke,
free percentage heal for each target hitEven if you compared just Leona/Wukong/Talon (the characters that really do conform to the template you listed), a combination of the specific variations of each skill and the base stats of each character result in not only different roles, but different playstyles within each role.
This is what I've been saying virtually since the discussion started, and no one has acknowledged that. =/ For instance, I'm good at Talon, but those skills don't transfer to either Leona or Wukong since each requires a different playstyle (coincidentally, because they're in different roles). And they
certainly don't translate to Xin, Graves, or Irelia...
In any case, you listed like 6 champions out of 90. I thought the problem was with well over 50%.
Also, the folks who you claim to fall into the 'league sucks' camp don't actually hate League. As we've stated, we've played the damn thing for hundreds upon hundreds of games. Some have just moved onto something else that offers a change of pace. Perhaps their statements are more of a reaction to you than the actual game or something, idk. They're hardly bad/unreasonable people once you get to talk to them.
It gets annoying to hear "another boring champ with recycled abilities, zzz riot", which a couple of the people I'm referring to have stated about Volibear and Sejuani (among others). A change of pace is fine and all that, but when you start presenting your opinions as facts... (yes, I know I've done this a few times)