Oh god, this means I'll have to stick to my word and actually play again with John Sandy-Navel...I didn't think they they'd ACTUALLY do it-- like, for REALISES-- what is this!?
Ambush change is okay, the stealth didn't last long at level 1 anyway because they decided to nerf it into the ground. Jerks. Really, the best thing about it was +attack speed because any skilled player is just going to dump detection wards everywhere and/or buy an eye.
Debil. Poison was actually kinda useful though...Use it and leave your enemies wondering why the hell they suddenly got like 30% slower + like 10% for every poison stack...It was nice to use if your team was backing out of a fight or if one is chasing someone down for a kill.
Kinda sad they are changing Spray and Pray so it doesn't obliterate entire teams anymore-- that was half the fun!
Why not just make the missiles slowly home-in on targets and leave it at that?
That was one of the problems with it-- you can shoot giant poison missiles all day and your target merely needs to just keep moving in a non-tangent? away from you to stay safe because the stupid things don't move fast enough.
It's really sad to shoot 5-6 spray-rays at someone, only to have them mock you by simply moving back and forth- dodging all of them effortlessly. It's like some sick joke.
Then again-- it was pretty damn satisfying to get that last shot on someone with like ~100 HP with Spray from behind a tower. Just then, after your ult-shot, your opponent still has like 35~ HP early game and thinks they're safe, but then the poison rubs them out, it's fantastic.
Eve changes are interesting. I remember when you'd get a jungle Eve in EVERY SINGLE GAME, and your team feeds her ad-infinitum, and then you lose the game. Those were fun times. Her stun used to be a bitch.