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1075998 Posts in 44156 Topics- by 36123 Members - Latest Member: gas13

December 29, 2014, 11:55:46 PM
TIGSource ForumsPlayerGamesStencyl finally coming out May 31st
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Author Topic: Stencyl finally coming out May 31st  (Read 4090 times)
dEnamed
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« Reply #20 on: June 01, 2011, 04:01:49 AM »

I'm pretty intrigued, this looks like something that might help getting me started. Only problem is that the website doesn't really load for me. Ima wait for a couple of days and try again.
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skew
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« Reply #21 on: June 01, 2011, 04:24:08 AM »

Is it going to be just flash? Or .exe runtime too?

Second this question. Is there any way to convert .swf to .exe if Stencyl doesn't do so automatically?

yeah there is, you can open the swf with flash player(not browser) then in the menu should be 'export projector'. Otherwise google for swf2exe, lots of options.
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C.A. Silbereisen
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« Reply #22 on: June 01, 2011, 04:35:49 AM »

What intrigues me about this is (apparently) proper Mac support.

Do they have some kind of licensing that you're forced to adopt if you make games with it?
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man of doom
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« Reply #23 on: June 01, 2011, 04:54:48 AM »

AS far as I can tell, the terms and conditions say you're free to do whatever you like with your creations, including selling them.
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« Reply #24 on: June 01, 2011, 05:04:29 AM »

On their twitter they said:
Quote
We'll be opening our doors on Tuesday, May 31st. Stay tuned for more details and a surprise!

What was the surprise?
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C.A. Silbereisen
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« Reply #25 on: June 01, 2011, 05:09:43 AM »

The surprise was that it isn't vaporware.  Giggle
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SundownKid
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« Reply #26 on: June 01, 2011, 06:31:25 PM »

This looks really cool. With the behaviors, it reminds me of WarioWare DIY. I should try it out and make a minigame.
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« Reply #27 on: June 02, 2011, 09:38:07 AM »

Kinda odd to see this released for free, ad free and with no paid versions/licenses. I mean construct is opensource software so it's understandable but it appears stencyl was created and is being maintained by a private company so I wonder where they get their profit.
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man of doom
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« Reply #28 on: June 02, 2011, 11:36:36 AM »

I'm under the impression that once the iOS publishing stuff becomes available you'll need a subscription to do that. There's a vague reference to it in their future plans section. Looks like Flash publishing is all free though.

Going through some tutorials now and really liking the look of it. If I can just get my head around the 'coding' bit I may have found something I'll use as much as GameMaker.
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« Reply #29 on: June 02, 2011, 01:19:36 PM »

Kinda odd to see this released for free, ad free and with no paid versions/licenses. I mean construct is opensource software so it's understandable but it appears stencyl was created and is being maintained by a private company so I wonder where they get their profit.

He's obviously building this into something big. There's no sense in limiting your appeal right out of the gate. He's gathering an audience first before he starts commercializing it.
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« Reply #30 on: June 02, 2011, 05:24:11 PM »

Kinda odd to see this released for free, ad free and with no paid versions/licenses. I mean construct is opensource software so it's understandable but it appears stencyl was created and is being maintained by a private company so I wonder where they get their profit.

He's obviously building this into something big. There's no sense in limiting your appeal right out of the gate. He's gathering an audience first before he starts commercializing it.

And that kind of concerns me (full disclosure: I am paranoid, so everything concerns me  Smiley ). Not that I don't think that tool developers deserve money, but YYG made Game Maker cheap and then started wanting 50% of revenue from iOS sales. Once again I think that the person/team behind Stencyl deserves money, but I'm not comfortable with them getting a dollar for every dollar I earn from my game as if the tool's contribution is half the value. And even if you do think that the tool used to make a game is worth as much as the design, code, art, levels, etc, does one company deserve to get half the profits off of hundreds or thousands of games (depending on how popular it becomes) that use that tool? As always, I am asking from an ethical frame of mind, not a legal one.

I'm always cautious of these types of deals, especially when the license agreement can change any time they want, such as when they have a large portion of the indie dev community using their tools and competing with each other. Anyone know the ethics of the team behind this tool? Maybe a good track record of indie involvement or open source development or saving sick abandoned puppies could ease my mind Smiley
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Irock
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« Reply #31 on: June 02, 2011, 11:04:46 PM »

Kinda odd to see this released for free, ad free and with no paid versions/licenses. I mean construct is opensource software so it's understandable but it appears stencyl was created and is being maintained by a private company so I wonder where they get their profit.

He's obviously building this into something big. There's no sense in limiting your appeal right out of the gate. He's gathering an audience first before he starts commercializing it.

And that kind of concerns me (full disclosure: I am paranoid, so everything concerns me  Smiley ). Not that I don't think that tool developers deserve money, but YYG made Game Maker cheap and then started wanting 50% of revenue from iOS sales. Once again I think that the person/team behind Stencyl deserves money, but I'm not comfortable with them getting a dollar for every dollar I earn from my game as if the tool's contribution is half the value. And even if you do think that the tool used to make a game is worth as much as the design, code, art, levels, etc, does one company deserve to get half the profits off of hundreds or thousands of games (depending on how popular it becomes) that use that tool? As always, I am asking from an ethical frame of mind, not a legal one.

I'm always cautious of these types of deals, especially when the license agreement can change any time they want, such as when they have a large portion of the indie dev community using their tools and competing with each other. Anyone know the ethics of the team behind this tool? Maybe a good track record of indie involvement or open source development or saving sick abandoned puppies could ease my mind Smiley
The site says that it will be subscription-based and not based on your profit. So you pay the same amount whether you make $1 or $10,000.
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falsion
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« Reply #32 on: June 03, 2011, 10:47:29 AM »

Isn't this based on Flixel? Or am I mistaken...

If so, how could they determine the license on it? I thought Flixel was open source.
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eiyukabe
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« Reply #33 on: June 03, 2011, 06:58:46 PM »

Kinda odd to see this released for free, ad free and with no paid versions/licenses. I mean construct is opensource software so it's understandable but it appears stencyl was created and is being maintained by a private company so I wonder where they get their profit.

He's obviously building this into something big. There's no sense in limiting your appeal right out of the gate. He's gathering an audience first before he starts commercializing it.

And that kind of concerns me (full disclosure: I am paranoid, so everything concerns me  Smiley ). Not that I don't think that tool developers deserve money, but YYG made Game Maker cheap and then started wanting 50% of revenue from iOS sales. Once again I think that the person/team behind Stencyl deserves money, but I'm not comfortable with them getting a dollar for every dollar I earn from my game as if the tool's contribution is half the value. And even if you do think that the tool used to make a game is worth as much as the design, code, art, levels, etc, does one company deserve to get half the profits off of hundreds or thousands of games (depending on how popular it becomes) that use that tool? As always, I am asking from an ethical frame of mind, not a legal one.

I'm always cautious of these types of deals, especially when the license agreement can change any time they want, such as when they have a large portion of the indie dev community using their tools and competing with each other. Anyone know the ethics of the team behind this tool? Maybe a good track record of indie involvement or open source development or saving sick abandoned puppies could ease my mind Smiley
The site says that it will be subscription-based and not based on your profit. So you pay the same amount whether you make $1 or $10,000.

Thanks Irock. Now I'm hoping that they end up making enough money Smiley. I felt kind of bad for getting Game Maker for just a few dozen dollars with how much I've used it, but they were targeting a younger audience and probably had to set a low price for that reason. I wonder if donations will be open for Stencyl, if I end up using Stencyl as much as Game Maker I would like to donate. It looks interesting so far.
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« Reply #34 on: June 05, 2011, 10:18:20 PM »

I have to say Stencyl has been really enjoyable for me thus far. After making one throw-away maze game as a sort of personal tutorial, I feel I've really got a good hold on the interface, so now I'm starting on this strategy game idea I've had for several months now. This is a really exciting tool.
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RabTom
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« Reply #35 on: June 06, 2011, 05:45:00 PM »

Isn't this based on Flixel? Or am I mistaken...

If so, how could they determine the license on it? I thought Flixel was open source.
Flixel uses the MIT license, so projects using it can be commercial projects. Flixel is open source, but that doesn't mean projects based on it need to be (Flixel would need to be GPL or LGPL).
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