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890969 Posts in 33519 Topics- by 24759 Members - Latest Member: multifractal

June 18, 2013, 03:04:54 PM
TIGSource ForumsPlayerGamesStencyl finally coming out May 31st
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Author Topic: Stencyl finally coming out May 31st  (Read 3196 times)
eiyukabe
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« Reply #30 on: June 02, 2011, 05:24:11 PM »

Kinda odd to see this released for free, ad free and with no paid versions/licenses. I mean construct is opensource software so it's understandable but it appears stencyl was created and is being maintained by a private company so I wonder where they get their profit.

He's obviously building this into something big. There's no sense in limiting your appeal right out of the gate. He's gathering an audience first before he starts commercializing it.

And that kind of concerns me (full disclosure: I am paranoid, so everything concerns me  Smiley ). Not that I don't think that tool developers deserve money, but YYG made Game Maker cheap and then started wanting 50% of revenue from iOS sales. Once again I think that the person/team behind Stencyl deserves money, but I'm not comfortable with them getting a dollar for every dollar I earn from my game as if the tool's contribution is half the value. And even if you do think that the tool used to make a game is worth as much as the design, code, art, levels, etc, does one company deserve to get half the profits off of hundreds or thousands of games (depending on how popular it becomes) that use that tool? As always, I am asking from an ethical frame of mind, not a legal one.

I'm always cautious of these types of deals, especially when the license agreement can change any time they want, such as when they have a large portion of the indie dev community using their tools and competing with each other. Anyone know the ethics of the team behind this tool? Maybe a good track record of indie involvement or open source development or saving sick abandoned puppies could ease my mind Smiley
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Irock
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« Reply #31 on: June 02, 2011, 11:04:46 PM »

Kinda odd to see this released for free, ad free and with no paid versions/licenses. I mean construct is opensource software so it's understandable but it appears stencyl was created and is being maintained by a private company so I wonder where they get their profit.

He's obviously building this into something big. There's no sense in limiting your appeal right out of the gate. He's gathering an audience first before he starts commercializing it.

And that kind of concerns me (full disclosure: I am paranoid, so everything concerns me  Smiley ). Not that I don't think that tool developers deserve money, but YYG made Game Maker cheap and then started wanting 50% of revenue from iOS sales. Once again I think that the person/team behind Stencyl deserves money, but I'm not comfortable with them getting a dollar for every dollar I earn from my game as if the tool's contribution is half the value. And even if you do think that the tool used to make a game is worth as much as the design, code, art, levels, etc, does one company deserve to get half the profits off of hundreds or thousands of games (depending on how popular it becomes) that use that tool? As always, I am asking from an ethical frame of mind, not a legal one.

I'm always cautious of these types of deals, especially when the license agreement can change any time they want, such as when they have a large portion of the indie dev community using their tools and competing with each other. Anyone know the ethics of the team behind this tool? Maybe a good track record of indie involvement or open source development or saving sick abandoned puppies could ease my mind Smiley
The site says that it will be subscription-based and not based on your profit. So you pay the same amount whether you make $1 or $10,000.
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falsion
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« Reply #32 on: June 03, 2011, 10:47:29 AM »

Isn't this based on Flixel? Or am I mistaken...

If so, how could they determine the license on it? I thought Flixel was open source.
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eiyukabe
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« Reply #33 on: June 03, 2011, 06:58:46 PM »

Kinda odd to see this released for free, ad free and with no paid versions/licenses. I mean construct is opensource software so it's understandable but it appears stencyl was created and is being maintained by a private company so I wonder where they get their profit.

He's obviously building this into something big. There's no sense in limiting your appeal right out of the gate. He's gathering an audience first before he starts commercializing it.

And that kind of concerns me (full disclosure: I am paranoid, so everything concerns me  Smiley ). Not that I don't think that tool developers deserve money, but YYG made Game Maker cheap and then started wanting 50% of revenue from iOS sales. Once again I think that the person/team behind Stencyl deserves money, but I'm not comfortable with them getting a dollar for every dollar I earn from my game as if the tool's contribution is half the value. And even if you do think that the tool used to make a game is worth as much as the design, code, art, levels, etc, does one company deserve to get half the profits off of hundreds or thousands of games (depending on how popular it becomes) that use that tool? As always, I am asking from an ethical frame of mind, not a legal one.

I'm always cautious of these types of deals, especially when the license agreement can change any time they want, such as when they have a large portion of the indie dev community using their tools and competing with each other. Anyone know the ethics of the team behind this tool? Maybe a good track record of indie involvement or open source development or saving sick abandoned puppies could ease my mind Smiley
The site says that it will be subscription-based and not based on your profit. So you pay the same amount whether you make $1 or $10,000.

Thanks Irock. Now I'm hoping that they end up making enough money Smiley. I felt kind of bad for getting Game Maker for just a few dozen dollars with how much I've used it, but they were targeting a younger audience and probably had to set a low price for that reason. I wonder if donations will be open for Stencyl, if I end up using Stencyl as much as Game Maker I would like to donate. It looks interesting so far.
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NathanielEdwards
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« Reply #34 on: June 05, 2011, 10:18:20 PM »

I have to say Stencyl has been really enjoyable for me thus far. After making one throw-away maze game as a sort of personal tutorial, I feel I've really got a good hold on the interface, so now I'm starting on this strategy game idea I've had for several months now. This is a really exciting tool.
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RabTom
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« Reply #35 on: June 06, 2011, 05:45:00 PM »

Isn't this based on Flixel? Or am I mistaken...

If so, how could they determine the license on it? I thought Flixel was open source.
Flixel uses the MIT license, so projects using it can be commercial projects. Flixel is open source, but that doesn't mean projects based on it need to be (Flixel would need to be GPL or LGPL).
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