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HyperDuckChris
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« Reply #165 on: September 09, 2011, 01:45:04 AM » |
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A more nokia styled version of that Jables tune for the phone would be awesome, Kev. Love the demo Jason, looks kick ass, kinda been sneaking at peek at it when I'm at Kevs house  sexy stuff. Good luck finding a programmer
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Ness Kain
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« Reply #166 on: September 09, 2011, 07:25:42 AM » |
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I can't figure out the mice. They're obviously important. Do I poke them? I'm dumb.
It's all very pretty, though! It plays and sounds great, too.
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jotapeh
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« Reply #167 on: September 09, 2011, 07:46:52 AM » |
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it's beautiful. everything i have ever dreamed of. 
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JaJitsu
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« Reply #168 on: September 09, 2011, 08:27:47 AM » |
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Thank you all for the praise!
The mice basically hint which way to go.
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Xion
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« Reply #169 on: September 09, 2011, 08:39:27 AM » |
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is there anything to do after you get the call?
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JaJitsu
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« Reply #170 on: September 09, 2011, 08:41:49 AM » |
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is there anything to do after you get the call?
yes
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Ness Kain
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« Reply #171 on: September 09, 2011, 09:15:59 AM » |
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Thank you all for the praise!
The mice basically hint which way to go.
That's what I thought at first; I followed them and got the phone call... but then I thought they must serve some other purpose, because I couldn't figure out what else to do after the call.
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McMutton
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« Reply #172 on: September 09, 2011, 09:46:10 AM » |
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Yeah, I was having a bit of difficulty figuring out where you could go as well. Aside from that, the mood/atmosphere was super awesome.
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John Sandoval
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« Reply #173 on: September 09, 2011, 10:09:38 AM » |
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I had no idea you could go right in the mansion... the spritework made it look as if it was walled off.
Seeing the mouse move clued me in, though.
Still playing, will report later.
EDIT: when i enter the clock room, i can't seem to go back downstairs.
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« Last Edit: September 09, 2011, 10:16:51 AM by John Sandoval »
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JaJitsu
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« Reply #174 on: September 09, 2011, 10:18:39 AM » |
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Good to hear the mouse helped out a bit. For the final version of the game I will try to get something better to show visually you can go to the next room by walking off screen.
We have gotten quite a few people taking the survey! Thanks a lot to everyone who gave feedback!
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MaloEspada
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« Reply #175 on: September 09, 2011, 11:19:02 AM » |
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you could make an arrow pointing to "pickeable" items in the floor/environment. so it hints you can interact with them.
for the walls, maybe remove the frames, or maybe make it so it scrolls and you can see the next room?
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Ness Kain
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« Reply #176 on: September 09, 2011, 11:32:30 AM » |
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Arrows. Put arrows everywhere.
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John Sandoval
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« Reply #177 on: September 09, 2011, 12:26:59 PM » |
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Very good spritework. Much improved from Jables. Also, I enjoyed the little references to your previous games (CatPoke). However, finding the little bits and bobs for the clock machine was basically a game of hunt the pixel... not too fun.
PS: Does jumping have any point in this game.
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JaJitsu
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« Reply #178 on: September 09, 2011, 01:02:18 PM » |
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the items glow when you are by them.
PS: Jumping will be handy later in the game!
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leonelc29
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« Reply #179 on: September 09, 2011, 07:31:27 PM » |
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We have gotten quite a few people taking the survey! Thanks a lot to everyone who gave feedback!
you're welcome. 
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