Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1025595 Posts in 41098 Topics- by 32705 Members - Latest Member: Kailem

July 22, 2014, 01:33:13 PM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)POLYCODE (2D and 3D engine)
Pages: 1 ... 3 4 [5] 6 7 ... 9
Print
Author Topic: POLYCODE (2D and 3D engine)  (Read 15979 times)
Ivan
Owl Country
Level 10
*


alright, let's see what we can see

Valaam0
View Profile
« Reply #60 on: July 03, 2011, 01:04:32 AM »

Why all the singletons
Code:
CoreServices::getInstance()->getResourceManager()->
instead of just namespaced free functions? Is this used for something cool that I missed in the example?

It was originally written so you can have multiple cores running in the same application, so that the CoreServices singleton returns a unique instance for each thread id. That part is actually disabled right now due to some issues with physfs, but I'm planning on refining it in the future. But yeah, that was the justification.
Logged

http://polycode.org/ - Free, cross-platform, open-source engine.
NandoSoft
Level 1
*



View Profile Email
« Reply #61 on: July 04, 2011, 12:29:31 AM »

Any tutorials for doing 2d stuff?
Logged
Rob Lach
Level 10
*****



View Profile WWW Email
« Reply #62 on: July 04, 2011, 03:11:31 PM »

Question about something something

Just got back from a trip. Currently adding joypad support.
« Last Edit: July 05, 2011, 12:18:22 PM by Rob Lach » Logged

BlueSweatshirt
Level 10
*****

the void


View Profile WWW
« Reply #63 on: July 04, 2011, 03:19:17 PM »

I think you quoted the wrong post from me  Tongue

But nice! That'll be a welcome addition.
Logged

Ivan
Owl Country
Level 10
*


alright, let's see what we can see

Valaam0
View Profile
« Reply #64 on: July 04, 2011, 08:27:07 PM »

Any tutorials for doing 2d stuff?

http://polycode.org/learning/
Logged

http://polycode.org/ - Free, cross-platform, open-source engine.
mcc
Level 10
*****


glitch


View Profile WWW Email
« Reply #65 on: July 17, 2011, 11:39:22 PM »

I wrote some WORDS, about Polycode. Included are usage instructions for my MinGW-based fork of Polycore.
Logged

My projects:<br />Games: Jumpman Retro-futuristic platforming iJumpman iPhone version Drumcircle PC+smartphone music toy<br />More: RUN HELLO
SolarLune
Level 10
*****


Hmm.


View Profile WWW Email
« Reply #66 on: July 19, 2011, 06:53:56 AM »

Looks pretty interesting. Any hope for a Python binding (I don't like Lua much  Lips Sealed)?
Logged

offset
Level 1
*


View Profile
« Reply #67 on: February 21, 2012, 08:48:09 AM »

Not bad engine, but i'm love the love 2d.  Smiley
Logged
gianmichele
Level 0
*


View Profile Email
« Reply #68 on: November 12, 2012, 09:46:29 AM »

Love what I've seen so far. When is the next updated going to be?

Logged
Zaphos
Level 4
****



View Profile WWW Email
« Reply #69 on: November 12, 2012, 10:32:41 AM »

The website has apparently been replaced with a static page saying "Polycode IDE. Coming December 1st, 2012" ...

So I would guess the next update is planned to be on December 1st, 2012.
Logged

Ivan
Owl Country
Level 10
*


alright, let's see what we can see

Valaam0
View Profile
« Reply #70 on: November 12, 2012, 07:48:40 PM »

Yep, I am hard at work on the next iteration of Polycode, which finally will be released as a standalone app and is going to be a lot more Unity like (for those of you who like that kind of thing), while at the same time addressing all of the issues that I personally have with Unity (for those of you who don't Smiley.

I totally forgot about this thread. I guess I should change the first post so it's not so misleading.
Logged

http://polycode.org/ - Free, cross-platform, open-source engine.
Zaphos
Level 4
****



View Profile WWW Email
« Reply #71 on: November 12, 2012, 07:59:53 PM »

Sounds interesting!  Will there still be the C++ library side of it or is the focus more strongly on the lua scripting then?
Logged

Ivan
Owl Country
Level 10
*


alright, let's see what we can see

Valaam0
View Profile
« Reply #72 on: November 12, 2012, 08:11:16 PM »

Yeah there will always be a C++ side and you can use the IDE to edit content for the C++ side as well. It just has a nice big play button and easy export options for the Lua stuff.
« Last Edit: November 12, 2012, 08:29:06 PM by Ivan » Logged

http://polycode.org/ - Free, cross-platform, open-source engine.
Tuba
Level 9
****



View Profile WWW Email
« Reply #73 on: November 12, 2012, 08:20:36 PM »

I hate how Unity handle some things so I'm excited about this Smiley
Logged

MapiMopi
Level 0
**



View Profile Email
« Reply #74 on: November 12, 2012, 09:09:23 PM »

Long time I was thinking about trying Polycode, but I've already forgot almost everything about C++.
Can't wait to see how this Unity-like shell will work out.
Logged

Pages: 1 ... 3 4 [5] 6 7 ... 9
Print
Jump to:  

Theme orange-lt created by panic