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891492 Posts in 33545 Topics- by 24778 Members - Latest Member: sleepyzombie

June 19, 2013, 08:45:17 PM
TIGSource ForumsDeveloperFeedbackDevLogsClementine (Windows & OS X. Linux coming soon.)
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Author Topic: Clementine (Windows & OS X. Linux coming soon.)  (Read 4173 times)
wademcgillis
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« Reply #15 on: August 24, 2011, 04:08:41 PM »

I finally got around to putting the C++ version up!

Second boss, more frames, cooler graphical effects and more areas to explore!

Hand Any KeyDownload (Win32)Hand Any Key

(Linux and Mac OS X coming soon. I haven't tested the updater on those operating systems yet.)

« Last Edit: August 29, 2011, 05:01:46 PM by Wade McGillis » Logged
jotapeh
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« Reply #16 on: August 25, 2011, 07:02:20 AM »

Guess I'll wait for the Mac version. Any particular reason you switched from Flash?
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wademcgillis
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« Reply #17 on: August 25, 2011, 09:42:40 AM »

Guess I'll wait for the Mac version. Any particular reason you switched from Flash?
Performance? Notice how the far background scrolls and there is a semi-background tile layer beneath the normal terrain. I'm pretty sure I couldn't do that in flash.

There's going to be a fourth layer once I add foreground translucent lava and poisonous air.

Also, I figured porting it to C++ would allow me to easily port it to some of the mobile operating systems.
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jotapeh
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« Reply #18 on: August 26, 2011, 08:54:50 AM »

Guess I'll wait for the Mac version. Any particular reason you switched from Flash?
Performance? Notice how the far background scrolls and there is a semi-background tile layer beneath the normal terrain. I'm pretty sure I couldn't do that in flash.

There's going to be a fourth layer once I add foreground translucent lava and poisonous air.

Also, I figured porting it to C++ would allow me to easily port it to some of the mobile operating systems.

Can't check it out - as I said, I'll need the Mac version when you get around to it - but cool.

I don't know if you're necessarily truly pushing Flash's limits though. Everything you've mentioned including the translucent layers can be done without too much strain. For an example, I made a game during Assemblee which has these effects, though the game itself is not super fun:

http://mushroomer.wegetsignal.ca/

But without seeing what's going on maybe I'm just underestimating the awesomeness that is the C++ version of Clementine Smiley
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wademcgillis
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« Reply #19 on: August 26, 2011, 09:31:42 AM »

Guess I'll wait for the Mac version. Any particular reason you switched from Flash?
Performance? Notice how the far background scrolls and there is a semi-background tile layer beneath the normal terrain. I'm pretty sure I couldn't do that in flash.

There's going to be a fourth layer once I add foreground translucent lava and poisonous air.

Also, I figured porting it to C++ would allow me to easily port it to some of the mobile operating systems.

Can't check it out - as I said, I'll need the Mac version when you get around to it - but cool.

I don't know if you're necessarily truly pushing Flash's limits though. Everything you've mentioned including the translucent layers can be done without too much strain. For an example, I made a game during Assemblee which has these effects, though the game itself is not super fun:

http://mushroomer.wegetsignal.ca/

But without seeing what's going on maybe I'm just underestimating the awesomeness that is the C++ version of Clementine Smiley
Not much has changed. Performance isn't that much of an issue. I'm mainly doing it because non-flash games are considered more professional, and for the ease of porting to iOS/putting on the mac app store/shaders.

But fine. I'll port some of the new features backwards to flash, and see how it goes.
« Last Edit: August 26, 2011, 09:39:03 AM by Wade McGillis » Logged
jotapeh
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« Reply #20 on: August 26, 2011, 10:06:14 AM »

Dude I'm not saying you have to do it either way - honestly I don't mind - I'd just like to be able to play Smiley Hand Any Key
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wademcgillis
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« Reply #21 on: August 26, 2011, 10:17:12 AM »

Dude I'm not saying you have to do it either way - honestly I don't mind - I'd just like to be able to play Smiley Hand Any Key

If I ported back to flash then I would be able to just build once and not worry about auto-updating or anything like that.
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wademcgillis
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« Reply #22 on: August 26, 2011, 03:48:46 PM »

I'd just like to be able to play Smiley Hand Any Key
Play away... if it works. Mock Anger

Note: This is only the game. I didn't do anything with the updater yet because I wanted the actual game to work first.
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wademcgillis
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« Reply #23 on: August 29, 2011, 05:00:34 PM »

Sorry. This would have been out sooner, but life gets in the way. Hurricanes, a job, Minecraft Wink


Hand Any KeyDownload (Win32)Hand Any Key
Hand Any KeyDownload (OS X)Hand Any Key

OS X version confirmed to work on 10.6 and 10.7. 10.5 I have no idea.

(Linux coming soon. I haven't tested the updater on it yet.)
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