Guess I'll wait for the Mac version. Any particular reason you switched from Flash?
Performance? Notice how the far background scrolls and there is a semi-background tile layer beneath the normal terrain. I'm pretty sure I couldn't do that in flash.
There's going to be a fourth layer once I add foreground translucent lava and poisonous air.
Also, I figured porting it to C++ would allow me to easily port it to some of the mobile operating systems.
Can't check it out - as I said, I'll need the Mac version when you get around to it - but cool.
I don't know if you're necessarily truly pushing Flash's limits though. Everything you've mentioned including the translucent layers can be done without too much strain. For an example, I made a game during Assemblee which has these effects, though the game itself is not super fun:http://mushroomer.wegetsignal.ca/
But without seeing what's going on maybe I'm just underestimating the awesomeness that is the C++ version of Clementine