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879791 Posts in 33005 Topics- by 24379 Members - Latest Member: alisiahl87

May 25, 2013, 12:24:40 AM
TIGSource ForumsDeveloperBusinessSteam? Is it for chosen ones?
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Author Topic: Steam? Is it for chosen ones?  (Read 14258 times)
moi
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« Reply #75 on: September 10, 2011, 05:02:09 AM »

"selling direct" if you prefer
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lelebęcülo
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« Reply #76 on: September 10, 2011, 05:58:12 AM »

Nah, I prefer prostitution. Durr...?
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Laserbrain Studios
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ANtY
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« Reply #77 on: September 10, 2011, 06:55:45 AM »

Also, Big Fish's revenue share is pretty much the opposite of Steam's.

They take 70%?
20-45% from what I read.

@Christian:  Grin
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TeeGee
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« Reply #78 on: September 10, 2011, 12:24:16 PM »

No, they take around 70%. Depends on exclusivity and your relationship with them, but not too much.
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Tom Grochowiak
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« Reply #79 on: September 10, 2011, 02:04:32 PM »

Also, Big Fish's revenue share is pretty much the opposite of Steam's.

They take 70%?
20-45% from what I read.

@Christian:  Grin

I suspect you misread - 20-45% is more what the developer gets from BFG.
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ANtY
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« Reply #80 on: September 10, 2011, 04:10:37 PM »

Lol, yes I meant that BFG gives you 20-45%, sorry  Embarrassed
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Paul Eres
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« Reply #81 on: September 22, 2011, 06:18:08 AM »

big fish games should create a download client, like steam has

then they'd rule over all of us

anyway i don't really care what % someone takes honestly, as long as they sell enough copies to justify it

e.g. basically i think the answer to 'is a portal worth signing up to?' is 'will my share of the total sales from that portal exceed ~$2000?' (regardless of what % they take)
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« Reply #82 on: September 22, 2011, 07:23:09 AM »

big fish games should create a download client, like steam has

They already have one. Since several years, actually. It's one of the reasons for their dominance over the casual market.
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Tom Grochowiak
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« Reply #83 on: September 22, 2011, 07:29:47 AM »

haha, things are changing too fast for me to keep up
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MattG
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« Reply #84 on: September 28, 2011, 05:07:48 AM »

indiecity.com looks cool
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« Reply #85 on: September 28, 2011, 06:28:57 AM »

Big fish games take a big percentage because of the commoditisation of casual games. if you fancy playing a hidden object or match 3 games, do you honestly really give a damn which ones? There is not a huge world of difference between them.
Thus if BFG say "we don't need your game", they can just replace it with another, and know that their customers won't care.

With a hardcore game, that isn't true. There are not 100 terraria clones, 100 AAhhhAhhh clones and a hundred AI War clones. If a portal turns one of those games down, then they know that people wanting to play that sort of game will go buy them direct, in which case the portal loses potential revenue. Thus they have to work harder to get each developer onboard.
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« Reply #86 on: October 02, 2011, 01:02:44 PM »

 Tiger http://steampowered.com/steamworks/
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« Reply #87 on: July 09, 2012, 02:27:41 PM »

http://steamcommunity.com/greenlight/
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Klaim
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« Reply #88 on: July 09, 2012, 04:59:15 PM »

Now you know how. Or will.
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« Reply #89 on: July 30, 2012, 03:35:56 AM »

Well, a very encouraging news we have here... Blink
Presumably there will be a lot of crap on greenlight but at least more nerds will have a chance to sell their stuff, indie games also will be more popular, what could go wrong?, though me myself still not encouraged enough to start developing "something fun".
A year has passed and now I see that average 2.3 million on Steam is turned into 3 mil.

By very rough calculations, even if you get on steam let's try to count your profit:
1) 2.5 million active people
2) profit from one copy - $1
3) sales percentage - 0.2%. Very arguable parameter but it's based on my small exp. in other niches.
4) And we get 2.500.000*1*0.2=$5000. Who, Me? $5k in a year (presumable development cycle for small game) is something that can be achieved working as a WC cleaner for 1h a day.

Maybe I'm wrong, but based on what I saw in "selling stuff online business" usually your expectations do not exceed by reality. Yes, my friend 1h ago replayed me with example of Minecraf, but how much members are on TigForum? - 18847, and how many of them are Notch?

please tell me that I'm wrong Concerned
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