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genericuser
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« on: June 05, 2011, 06:10:01 AM » |
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 a two-part project part 1 - the gameidea: A mech/giant robot game, focused around balancing between offensive/defensive options with the use of equipment slots. It will be relatively slow-paced - you can't actively dodge, but retreating is possible. Latest test build. things that need to be done:- Mech designs (modelling, animation)
- Equipment design (modelling)
- Level design
- Mech/equipment behavior coding
- Sound design
- Ingame GUI
- Menus (loadout menu, start menu)
- Controller support (keyboard/joystick/controller)
- Gameplay balancing/polishing
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part 2 - the controller
idea: A controller designed for the game, letting you flip switches to fire weapons and manage engine power on the fly. The prototype is mostly finished, with only a few kinks to work out. It uses the Teensy microcontroller, which handles the USB dirty work, letting it work as a USB HID controller. How it looks:  I'll try to get up a circuit diagram / build instructions later, for anyone who wants to make their own (or are simply curious).
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hewwo
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« Reply #1 on: June 05, 2011, 11:19:18 PM » |
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Wow, surprised nobody commented. This is really cool man, the biggest thing that drew me to it is the custom controller. Lookin' fo'ward to th's 
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starsrift
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« Reply #2 on: June 05, 2011, 11:24:15 PM » |
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"Vigorous writing is concise." - William Strunk, Jr. As is coding.
I take life with a grain of salt. And a slice of lime, plus a shot of tequila.
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falsion
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« Reply #3 on: June 05, 2011, 11:59:25 PM » |
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Haha, inspired by Steel Battalion I bet? Awesome idea. I never got to play that game (didn't have an XBOX and the Steel Battalion controllers are impossible to find now).
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nihilocrat
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« Reply #4 on: June 06, 2011, 04:18:19 PM » |
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I like the particle texture you are using, reminds me of the blocky checkered ones from flat-shaded games before we had alpha blending.
Good luck! Remember that a big part of any mech game is getting to endlessly tweak your loadout.
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Bremze
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« Reply #5 on: June 07, 2011, 04:16:11 AM » |
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More stompy mech games are always a good thing. Good luck!
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cullinaire
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« Reply #6 on: June 07, 2011, 04:44:41 PM » |
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All I can say is, don't worry - you still have a lot of time until MW5 ships. Really interested in seeing how the custom controller comes along.
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genericuser
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« Reply #7 on: June 09, 2011, 09:24:31 AM » |
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09/06: Working on a loadout menu. Arrow up/down to browse, CTRL to change entry. 
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« Last Edit: June 13, 2011, 03:49:48 PM by GenericUser »
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genericuser
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« Reply #8 on: June 13, 2011, 03:49:31 PM » |
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14/06: The loadout menu is now integrated into the rest of the game. Working on a rocket launcher, which will eventually have a lock-on ability. I've also updated the camera a bit (shouldn't get stuck in walls now). Latest build.
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poe
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« Reply #9 on: June 13, 2011, 03:58:52 PM » |
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Love that controller... Not really interested in the mech genre but I'll check this out soon! 
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astrofra
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« Reply #10 on: June 13, 2011, 10:01:54 PM » |
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I LOVE that control device ! It makes the game so out of time, it's like being able to drive an old 80's soviet combat suit  I can't try the game, though ... the Unity webplayer desperately crashes on my MacBook, no matter how many bug reports I sent them 
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knight
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« Reply #11 on: June 14, 2011, 07:09:05 AM » |
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Looked and ran pretty nice when I played it. Any instructions on how to build that controller so that I can play this as it was intended?
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genericuser
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« Reply #12 on: June 14, 2011, 07:25:16 AM » |
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@astrofra: Awww. Does this work? @knight: Thanks  I'm working on instructions!
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genericuser
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« Reply #13 on: June 22, 2011, 10:23:11 AM » |
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22/06: - Added bots (which don't fire at the moment)
- Broke the rocket launcher
- Added a scene which will eventually function as the main menu
- Added some behind-the-scenes changes, like the beginnings of a level system.
Play the latest build.
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Lizardheim
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« Reply #14 on: June 22, 2011, 04:03:55 PM » |
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Would it be possible to add mouse+keyboard controls, or is that undesireable?
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