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880077 Posts in 33019 Topics- by 24385 Members - Latest Member: jhewitt

May 25, 2013, 05:04:11 PM
TIGSource ForumsDeveloperFeedbackDevLogsVolitinum Mechs
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Author Topic: Volitinum Mechs  (Read 1744 times)
genericuser
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« on: June 05, 2011, 06:10:01 AM »



a two-part project

part 1 - the game

idea: A mech/giant robot game, focused around balancing between offensive/defensive options with the use of equipment slots. It will be relatively slow-paced - you can't actively dodge, but retreating is possible.

Latest test build.

things that need to be done:
  • Mech designs (modelling, animation)
  • Equipment design (modelling)
  • Level design
  • Mech/equipment behavior coding
  • Sound design
  • Ingame GUI
  • Menus (loadout menu, start menu)
  • Controller support (keyboard/joystick/controller)
  • Gameplay balancing/polishing

part 2 - the controller

idea: A controller designed for the game, letting you flip switches to fire weapons and manage engine power on the fly.

The prototype is mostly finished, with only a few kinks to work out. It uses the Teensy microcontroller, which handles the USB dirty work, letting it work as a USB HID controller.

How it looks:



I'll try to get up a circuit diagram / build instructions later, for anyone who wants to make their own (or are simply curious).

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hewwo
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« Reply #1 on: June 05, 2011, 11:19:18 PM »

Wow, surprised nobody commented.  This is really cool man, the biggest thing that drew me to it is the custom controller.

Lookin' fo'ward to th's  Hand Any Key
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starsrift
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« Reply #2 on: June 05, 2011, 11:24:15 PM »

idea: A mech/giant robot game...A controller designed for the game

 Kiss Kiss Kiss
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As is coding.

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falsion
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« Reply #3 on: June 05, 2011, 11:59:25 PM »

Haha, inspired by Steel Battalion I bet? Awesome idea. I never got to play that game (didn't have an XBOX and the Steel Battalion controllers are impossible to find now).
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nihilocrat
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« Reply #4 on: June 06, 2011, 04:18:19 PM »

I like the particle texture you are using, reminds me of the blocky checkered ones from flat-shaded games before we had alpha blending.

Good luck! Remember that a big part of any mech game is getting to endlessly tweak your loadout.
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Bremze
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« Reply #5 on: June 07, 2011, 04:16:11 AM »

More stompy mech games are always a good thing. Good luck!
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cullinaire
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« Reply #6 on: June 07, 2011, 04:44:41 PM »

All I can say is, don't worry - you still have a lot of time until MW5 ships.
Really interested in seeing how the custom controller comes along.
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genericuser
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« Reply #7 on: June 09, 2011, 09:24:31 AM »

09/06: Working on a loadout menu. Arrow up/down to browse, CTRL to change entry.

« Last Edit: June 13, 2011, 03:49:48 PM by GenericUser » Logged
genericuser
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« Reply #8 on: June 13, 2011, 03:49:31 PM »

14/06: The loadout menu is now integrated into the rest of the game. Working on a rocket launcher, which will eventually have a lock-on ability. I've also updated the camera a bit (shouldn't get stuck in walls now).

Latest build.
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poe
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« Reply #9 on: June 13, 2011, 03:58:52 PM »

Love that controller...

Not really interested in the mech genre but I'll check this out soon! Smiley
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« Reply #10 on: June 13, 2011, 10:01:54 PM »

I LOVE that control device ! It makes the game so out of time, it's like being able to drive an old 80's soviet combat suit Kiss

I can't try the game, though ... the Unity webplayer desperately crashes on my MacBook, no matter how many bug reports I sent them Cry
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knight
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« Reply #11 on: June 14, 2011, 07:09:05 AM »

Looked and ran pretty nice when I played it. Any instructions on how to build that controller so that I can play this as it was intended?
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genericuser
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« Reply #12 on: June 14, 2011, 07:25:16 AM »

@astrofra: Awww. Does this work?

@knight: Thanks  Smiley

I'm working on instructions!


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genericuser
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« Reply #13 on: June 22, 2011, 10:23:11 AM »

22/06:
  • Added bots (which don't fire at the moment)
  • Broke the rocket launcher
  • Added a scene which will eventually function as the main menu
  • Added some behind-the-scenes changes, like the beginnings of a level system.

Play the latest build.
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Lizardheim
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« Reply #14 on: June 22, 2011, 04:03:55 PM »

Would it be possible to add mouse+keyboard controls, or is that undesireable?
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