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Gimym TILBERT
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« Reply #315 on: June 20, 2011, 05:40:04 PM » |
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Oh hum ... i have just realize nintendo is preparing the eventual war against onlive like, basically the WII U look like an experiment in remote streaming on a local basis to learn the rope just in case of ... as the technology is not yet mature.
Waiting to see their online strategy a bit more, but it wouldn't be surprising to see them adapting the tech from online to wii U set up box on the long run. 3DS may also receive have some video streaming functionality who may know?
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alastair
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« Reply #316 on: June 20, 2011, 09:35:46 PM » |
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Yeah, Ninja Gaiden DS is a great example of a touch interface that works well in a "hardcore" game and isn't gimmicky. So are Cave's iPhone ports of Espgaluda 2 and Dodonpachi Daifukkatsu
So many lols in 2 sentences.
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Please use an avatar if you have none.
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Headless Man
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« Reply #317 on: June 20, 2011, 09:39:38 PM » |
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Not even fighting with touch screen controls could make Cave games compelling on any level.
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Guert
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« Reply #318 on: June 22, 2011, 03:50:02 PM » |
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True! To be honest, I want to be surprised and I am looking forward to see what is going to happen. I'm wishin' hard but not hangin' on the idea. And yeah, now that you mention it, the Wii U looks like an experiment to see if they are going to go with that market.
Exceptional embarassement: Explain like a gentleman or behave please.
Headless Man: What kind of games do you play? What cave games have you tried and disliked?
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Headless Man
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« Reply #319 on: June 22, 2011, 06:11:06 PM » |
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Headless Man: What kind of games do you play? What cave games have you tried and disliked? I just play whatever. Lately I have been playing a lot of old stuff on MAME and Roguelikes. I have played every Cave game that is currently emulated. I have a lot of problems with Cave games but I don't really dislike them despite what I said, I was just counter-dicking Alistair John Jack. You were unfortunate collateral damage, sorry.
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Richard Kain
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« Reply #320 on: September 13, 2012, 07:24:14 AM » |
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Reviving this thread from the grave now that we have a few actual details about the WiiU's launch.
Coming out in the U.S. first, on November 18th, for $300 base price and $350 for a deluxe model. (which I believe just has a larger hard drive)
Is Nintendo making the same over-pricing mistake that they did with the 3DS? Is anyone interested in picking one of these up at launch, or is the price too steep in this economy?
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TeeGee
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« Reply #321 on: September 13, 2012, 08:17:06 AM » |
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Not interested at all. Price is steep, past experience with Nintendo bad (except the DS), and Wii U looks like it's gonna be outdated the moment next gen comes out. Gonna wait for the library of exclusives to grow and for the price to go down before even considering it.
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Irock
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« Reply #322 on: September 13, 2012, 08:27:38 AM » |
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300 bucks is what I expected. It's 50 dollars more than the Wii was and it comes with a tablet controller. The $350 version has more storage, comes with Nintendo Land and includes a bunch of plastic shit. Not interested at all. Price is steep, past experience with Nintendo bad (except the DS), and Wii U looks like it's gonna be outdated the moment next gen comes out. The increase in power from the 360 and PS3 to the 720 and the PS4 isn't going to be anywhere close to being comparable to the leap from the Xbox and PS2 to the 360 and PS3. The Wii U will likely get all the multiplatform games for its entire lifespan since the differences between all the consoles won't be that huge. The Wii was a different scenario because it was barely a step up from the Gamecube and wasn't even capable of HD graphics, while its competitors were miles ahead of the previous generation. I'll probably try and get one on launch day.
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TeeGee
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« Reply #323 on: September 13, 2012, 08:45:00 AM » |
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From what I know, the difference between Sony/MS next gens and Wii U is still relatively significant, especially in the RAM department. Relatively small differences between specs of the PS3 and 360 could make a game feel gimped on the weaker console, so I imagine it's going to be even more pronounced here. I wouldn't want to feel that I got the short end of the stick on all my multi-platform purchases, so my interest in Wii U depends solely on exclusives and Nintendo first-party stuff.
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« Last Edit: September 13, 2012, 08:52:10 AM by TeeGee »
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Richard Kain
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« Reply #324 on: September 13, 2012, 08:46:08 AM » |
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The $350 version has more storage, comes with Nintendo Land and includes a bunch of plastic shit. Yes, I just found out the rest of the details. Initially I was thinking that I would be willing to go for the base model. But now that I know Nintendo Land is going to be bundled in with the deluxe model, I'm leaning in that direction. A mini-game collection featuring nostalgia-fueled Nintendo staples is something that I would want at launch anyway, and the extra memory is a pleasant bonus. An extra $50 doesn't seem so bad to me for that. I can certainly understand why some consumers might not be interested. But I'm actually looking forward to this launch. And I think that the WiiU is going to benefit somewhat from the long lag between hardware cycles. With Microsoft and Sony both playing coy on their next hardware iterations, Nintendo will get to enjoy the spotlight this holiday season with the only "new" system on the market. It will probably manage some decent sales on novelty alone, even with the higher-than-expected price. And there's no use sugar-coating it, they announced a higher price than most people expected. It is about in the range that I personally expected, but I was hoping they would go $50 lower in order to be more competitive with the 360 and PS3's pricing. This does give Sony and Microsoft an opportunity. A price cut on their consoles before Black Friday would give them a chance to severely hamstring Nintendo's launch-window performance. I am interested to see their reaction.
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ham and brie
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« Reply #325 on: September 13, 2012, 09:12:01 AM » |
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The Wii U will likely get all the multiplatform games for its entire lifespan since the differences between all the consoles won't be that huge.
I certainly wouldn't bet on that. There's quite possibly going to be a problem with diminishing returns from the increased processing power, in terms of how the improvement will actually be perceived by players though.
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Irock
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« Reply #326 on: September 13, 2012, 09:13:03 AM » |
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The Wii U will likely get all the multiplatform games for its entire lifespan since the differences between all the consoles won't be that huge.
I certainly wouldn't bet on that. There's quite possibly going to be a problem with diminishing returns from the increased processing power, in terms of how the improvement will actually be perceived by players though. Bet against me. 400 cash dollars. Let's do it.
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Tuba
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« Reply #327 on: September 13, 2012, 09:24:54 AM » |
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Was expecting a lower price but, $350 for the console with more space and Nintendo Land doesn't sound bad. Nintendo Land looks like a good party game. The Wii U will likely get all the multiplatform games for its entire lifespan since the differences between all the consoles won't be that huge.
I certainly wouldn't bet on that. There's quite possibly going to be a problem with diminishing returns from the increased processing power, in terms of how the improvement will actually be perceived by players though. Not ALL the multiplatforms but most should come. I believe that the power gap between the next and current gen should be a lot smaller than the last one, development costs for AAA studios are already high enough and I personally don't see that big jump on the UE4 tech demos showed. Also, publishers have been putting a lot more money on simpler casual games and indie stuff that don't require much processing power, those games should be easier to port now.
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Tumetsu
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« Reply #328 on: September 13, 2012, 09:27:45 AM » |
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I'm not really interested in this at the moment. I'm not sure if I ever get new console, but if I do, I want first to see decent library. Besides I'm probably getting new computer this fall.
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ham and brie
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« Reply #329 on: September 13, 2012, 09:47:47 AM » |
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Not ALL the multiplatforms but most should come. I believe that the power gap between the next and current gen should be a lot smaller than the last one, development costs for AAA studios are already high enough and I personally don't see that big jump on the UE4 tech demos showed.
I think what Epic has said about Wii U and UE4 gives some idea about how they're viewing the console's place in the next gen: http://www.videogamer.com/xbox360/gears_of_war_judgement/news/epic_happy_to_wait_for_massive_leap_in_next-gen_console_performance.html"I'll state that I don't think it's our intention to bring Unreal Engine 4 to Wii U, but Unreal Engine 4 is going to be supremely scalable.
"We'll run on mobile phones and on a wide variety of things, so if a customer decides they want to port an Unreal Engine 4 game to Wii U, they could. But Unreal Engine 3 is a really good fit for that platform."
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