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May 20, 2013, 03:46:49 AM
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Gimym TILBERT
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« Reply #75 on: June 08, 2011, 02:05:59 PM »

Onlive is not mature yet and they need to prove themselves, but anyone can take the idea and run with it it will be the future.

Also gimmy lan multi on WII U that's all need K thx!
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« Reply #76 on: June 08, 2011, 02:14:30 PM »

Onlive is not mature yet and they need to prove themselves, but anyone can take the idea and run with it it will be the future.
That's not what I mean. The benefits are obvious but the downside is that it's another step in the direction of "loaning" games instead of owning them and making them dependent on both the internet and a specific company's (whether that's Onlive or someone else) services. It limits user freedom.
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Gimym TILBERT
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« Reply #77 on: June 08, 2011, 02:22:53 PM »

Yeah that's true, but at least i could play game on my current hardware, and it will not be bound to hardware power slippery evolution. We can't have it all unfortunately. There is a lot of play I can't play, and as long as indie is there ...
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Gimym TILBERT
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« Reply #78 on: June 08, 2011, 04:02:48 PM »

Quote
1) There is an error in the video... I thought that the Wii U could be stood vertically, but the pieces of plastic I describe in the video as feet are not feet. The Wii U will not stand, not on its own. It needs to lie down.

2) You can see four USB ports for this system and an SD Card slot. You won't see an Ethernet jack, suggesting that, like the Wii, this Nintendo console is made to go online strictly via Wi-Fi. Nintendo of America president Reggie Fils-Aime cautioned me not to conclude that. Sounds like this design, while apparently final, is still open to some tweaks.

3) You won't see GameCube memory card slots, which the Wii had. That's because Wii U can play Wii games, but isn't backwards compatible to GameCube.

4) You won't see a way to plug the rechargable screen controller into the Wii U. The yellow port I point out in the video is power, the black port an AV port. Perhaps the controller plugs into USB, or there'll be a USB power dock? Hard to say. We've not been shown whatever charging station will be used to recharge the controller.

5) The unit didn't feel much heavier than a Wii, though it's not clear if this unit is a finished device with all the required guts. The machine seems to be about as wide as a Wii, and similarly thick, but it does appear to be longer. To use a metaphor rather than an actual size comparison, think of the relative relationship between letter size paper and legal size paper.
kotaku
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« Reply #79 on: June 08, 2011, 04:14:49 PM »

Yeah that's true, but at least i could play game on my current hardware, and it will not be bound to hardware power slippery evolution. We can't have it all unfortunately. There is a lot of play I can't play, and as long as indie is there ...
oh so your insistence that cloud computing for video games is the future and that anyone who indulges in it will instantly be successful with a troublesome fledgling technology requiring massive infrastructure support is because you have a bad pc. gotcha.
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Gimym TILBERT
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« Reply #80 on: June 08, 2011, 04:18:21 PM »

Not, because it makes sense since a lot of people are just like me, it will make game more accessible regardless of machine, no need to upgrade, no configuration, no download, only plug and play.
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« Reply #81 on: June 08, 2011, 04:33:38 PM »

Quote
THQ, Namco and Ubisoft announced they are working on exclusive titles for the thing, as for Nintendo, Smash Bros and Pikmin were "announced", the system launch window is "April/2012 to December/2012", they're probably waiting for a better definition to announce stuff.

Waiting to see something, smelling mass port. Also pikmin is likely to be a repurposed wii game like Zelda twilight. They had confirm that dev on smash bros has not yet start (sakurai goes so far it's too early to announce that) and it's not a game that takes 1 year to make, sakurai did not even finished Kid Icarus yet.

Sure, an avalanche of ports will come, like in every generation, everyone loves easy money. But I'm sure Nintendo is working on a lot of stuff like they always are.

Quote
iOS and Onlive can't do all the stuff this does, for once they don't have buttons! PSVita with the PS3 could though.

Button is more like convinience, but the streaming and multiscreen part is there, Onlive sell a "universal" controller too to complement his service. They have gyro and they have camera, and touch is multi. It's not exactly the same but it enough of a variant (unless Lan multi is confirm).
[/quote]

One argument that I've been seeing a lot is that the streaming has no lag because of the technology they're using which is built specifically for this kind of application and it would be impossible for an iPad or the PSVita to do the same without lag. But, who knows...

As for the lan, if you mean just two or more controllers working together, in theory that's possible, but I doubt Nintendo would do that, although, in this day and age, won't be long for someone to hack the thing and implement it.

Apparently it won't support more than 2 controllers, now I'm not sure if Nintendo will do that because it would be too expensive for the consumer or because the hardware can't support it.
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Gimym TILBERT
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« Reply #82 on: June 08, 2011, 04:38:06 PM »

About the streaming lag, obviously that's the weakness of onlive, but many non twitchy action game don't need that, and in most cinematic modern game you may hide that by design (GTA have a lag of 800ms after all higher than the theoretical lag of 400ms of remote playing).

But touch tablet are the source of data unlike the wiiU and stream to TV not the other way around.
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Superb Joe
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« Reply #83 on: June 08, 2011, 04:56:42 PM »

GTA have a lag of 800ms
no it doesn't
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Gimym TILBERT
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« Reply #84 on: June 08, 2011, 05:01:32 PM »

oups it's 200ms (10 frames) with a plasma tv (the 400ms also take into account input, processing, internet, and output lag combine)

edit:
wait I got onlive lag wrong too, i used the Heuristic that it was similar to gta4 but forget the actual number and misrepresent both


Example Scenario 1

Example Scenario 2



Step 1 (input controllers)

8

1



Step 2 (thin client)

17

17



Step 3 (network)

40

40



Step 4 (cloud)

50 (triple buffered)

17 (single buffered)



Step 5 (network)

40

40



Step 6 (thin client)

17 + 17

17



Step 7 (monitor)

45

0



Total

234

132

source:
http://www.gamasutra.com/view/feature/6322/sponsored_feature_changing_the_.php?page=5
« Last Edit: June 08, 2011, 05:10:55 PM by Gimmy TILBERT » Logged

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« Reply #85 on: June 08, 2011, 06:18:25 PM »

Shocking to hear that they seemingly won't allow multiple new controllers at once! I wonder if NGP + PS4 will be able to swoop in on this gimmick and edge Wii U out?
http://en.wikipedia.org/wiki/Remote_Play
I was aware of that and it's the reason I made the comment-- currently it doesn't seem that remote play has been adopted to any great extent. All the extra bells and whistles on the NGP (like accelerometer, gyroscope and back touch screen) which didn't seem to be all that appealing to me, suddenly could be a world of awesome in the context as a controller.

One of the comments in the article revealing only single controller support pointed out that the controller limit could be a console restriction since it would require a lot of power to render different views in a game world. With that in mind and speculating that the PS4 will almost certainly have a big power increase, a PS4 + NGP combo will be a natural step from remote play that may steal Wii U's thunder.
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Gimym TILBERT
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« Reply #86 on: June 08, 2011, 06:50:12 PM »

http://www.livescience.com/14492-apple-pc-dead.html

More about the remote computing wave
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« Reply #87 on: June 08, 2011, 08:31:37 PM »

Wii U won't have Friend Codes, user names instead.
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« Reply #88 on: June 09, 2011, 04:17:44 AM »


Friend codes were a dumb idea in the first place.
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William Broom
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« Reply #89 on: June 09, 2011, 04:45:11 AM »

The problem with this screen-in-the-controller thing is that it's really offering a solution to something that didn't need fixing in the first place. Sure, it would be kind of useful to be able to check my map/inventory/statistics/etc just by glancing down at the controller, but I can already do those things fine in a PS3 game. I just use this design innovation called a pause button.
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