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877204 Posts in 32849 Topics- by 24291 Members - Latest Member: fgcapo

May 18, 2013, 08:22:37 PM
TIGSource ForumsDeveloperFeedbackCube World - Voxel-Based Exploration RPG [WIP]
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Author Topic: Cube World - Voxel-Based Exploration RPG [WIP]  (Read 30164 times)
wollay
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« Reply #15 on: June 10, 2011, 08:59:41 AM »

Hi guys,

right, the videos don't have much gameplay - they're more of a tech demo. The next step is adding real gameplay. My vision of the final game is the following:

At the beginning, you are a weak hero abandoned in a huge fantasy world full of monsters and mystery. You are so weak that you can't fight big monsters or dare to explore dark dungeons yet.

So you need to improve your equipment first by killing smaller enemies and crafting some primitive leather armor and wooden weapons or things like that. Wink I dont't want a complex crafting system and there will be no mining and digging. You also can't build stuff.

Once you are more powerful you can kill bigger monsters and explore more dangerous areas, and so on. I think I'm gonna leave out experience points and skill advancement and keep everything equipment-based.

Additionally, I'd like to add randomly generated quests a la "Kill that huge monster over there" or "Find the treasure hidden down there". I'd also like to fill the world with random NPC's giving you quests or selling stuff.

Finally, due to it's procedural nature, the game should be open-ended and you can become mightier and mightier and explore more and more parts of the Cube World.

So that's my vision for Cube World. I hope I can realize it. Smiley

I appreciate any comments and criticism.

@roguelikemonkey: The maximum depth is 128 voxels.
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knight
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« Reply #16 on: June 10, 2011, 09:27:19 AM »

If I were you I'd scratch the crafting system all together and have enemies drop weapons and armor when killed. It would distance you further from minecraft and the player could spend more time exploring instead of crafting.
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Xion
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« Reply #17 on: June 10, 2011, 10:11:21 AM »

it'd be neat if the enemies were procedurally generated so that even when you get super powerful there'd always be something new to challenge you.

It's looking nice so far Smiley
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Christian Knudsen
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« Reply #18 on: June 10, 2011, 11:09:29 AM »

When I first clicked into this topic, I sighed at the prospect of yet another Minecraft clone. Then I watched the video. I really like the style you've got there and the gameplay seems like it has a lot of potential. This certainly isn't just yet another Minecraft clone. Hand Thumbs Up Left
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Laserbrain Studios
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« Reply #19 on: June 10, 2011, 11:45:45 AM »

I love this! What is it being made in?
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lelebęcülo
wollay
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« Reply #20 on: June 10, 2011, 02:52:49 PM »

knight: I actually like crafting in RPGs. I think it's a cool feeling when you have e.g. gathered enough dragon scales to finally craft your new super cool dragon scale armor. But I also think that enemies should drop armor and weapons, too, so you're not dependent on crafting.

Xion: Yeah I was also thinking about uniquely looking monsters wearing random armor, weapons and with different proportions etc. Your pixel art is awesome, btw!

Christian: Cool, that's a big motivation for me. Smiley

poe: I programmed it with Visual C++ and used OpenGL for the graphics and DirectSound for the audio. The player and enemy characters are also hard-coded in C++. Wink

At the moment I'm optimizing the engine. I made some screenshots during testing today:





More screenshots are in my blog.
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poe
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« Reply #21 on: June 10, 2011, 04:56:29 PM »

Loving it!
I'm a sucker for an RPG Smiley
[askingtohelpbecauseIlovethisproject]
If by any chance you would need a website for your game, drop me a PM, I did the one for King Arthur's Gold http://www.kag2d.com/ and am currently just sort of looking to build a portfolio for college Smiley

I also have knowledge of making games with C# and Game Maker, so I could help conceptualize how you would implement the site into your game, or just help you with gameplay mecahnics in general.
[/askingtohelpbecauseIlovethisproject]

Anyways, followed your blog can't wait to see more!
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lelebęcülo
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« Reply #22 on: June 10, 2011, 05:13:02 PM »

did you do any tests with the resolution of the blocks? eg. how small could you feasibly make them? just curious..
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Pineapple Smash Crew
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« Reply #23 on: June 11, 2011, 09:09:36 AM »

Very neat! The look is really easy on the eyes for something so early.

Maybe you could orient this towards more of an exploration game than MC, I could really see a hack n slash played like this.
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knight
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« Reply #24 on: June 11, 2011, 12:14:51 PM »

knight: I actually like crafting in RPGs. I think it's a cool feeling when you have e.g. gathered enough dragon scales to finally craft your new super cool dragon scale armor. But I also think that enemies should drop armor and weapons, too, so you're not dependent on crafting.
Okay I see your point there. Well anyways good luck! I can't wait to play it.
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poe
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« Reply #25 on: June 11, 2011, 01:01:05 PM »

Maybe for crafting, make every item procedurally generated. When you craft two things together, you would get random stats from both of them.

So like a fire axe with 16 attack and a earth sword with 10 attack and 15 speed you could get a fire axe with 15 speed and 10 attack.
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wollay
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« Reply #26 on: June 11, 2011, 03:14:58 PM »

poe: Thanks for the offer but in this early development phase I prefer working on the project on my own and keep at my blog and the Facebook page as websites for Cube World. But it's cool that you're so interested in it.  Hand Thumbs Up Right Your crafting idea sounds interesting. I also like the idea of pimping existing equipment. Wink

RichMakeGame!: Not directly but I'm quite satisfied with the current size regarding performance and memory consumption. I don't think I can increase the resolution much further.

rtpg: Yeah, I also think the hack n slash direction would be nice.

Here's what I did today: I made a voxel editor to create detailed 3D sprites. I already created a new test head for the hero character and a new sword. The rest of the body still needs to be pimped. Here are some screens:


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poe
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« Reply #27 on: June 11, 2011, 03:39:46 PM »

Wow that's breath taking!
Everything you do just make me want it more and more!
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lelebęcülo
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« Reply #28 on: June 11, 2011, 05:50:47 PM »

I love it
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Rob Lach
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« Reply #29 on: June 11, 2011, 10:35:19 PM »

Looks cool.
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