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878560 Posts in 32927 Topics- by 24337 Members - Latest Member: kellerx25

May 22, 2013, 07:28:16 AM
TIGSource ForumsDeveloperFeedbackCube World - Voxel-Based Exploration RPG [WIP]
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Author Topic: Cube World - Voxel-Based Exploration RPG [WIP]  (Read 30288 times)
HD
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« Reply #210 on: May 07, 2012, 01:57:24 PM »

This game looks super fluid, nice !
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Xerxes
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« Reply #211 on: July 01, 2012, 09:16:22 PM »

I like the way looks and the style of play takes me back. I am looking forward to this. If you ever are in need of a tester hit me up. Keep up the good work, I look forward to the updates.
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Conker
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« Reply #212 on: July 08, 2012, 10:44:23 PM »

Updates? :D
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Christian Knudsen
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« Reply #213 on: July 09, 2012, 03:18:17 AM »

There was an update on the 7th:

http://wollay.blogspot.dk/
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Laserbrain Studios
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« Reply #214 on: July 21, 2012, 07:35:03 AM »

From that update...

Quote
I added a few new quest types. Here's a typical "find someone" quest.

Sad The wasted potential of seemingly ignoring dynamic landscape based quests is very sad.

Someone needs to create a game that is a blend between Populous and Minecraft based around such quests (ie. floods that needs to be averted, collapsing bridges, etc. etc.)
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louisdeb
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« Reply #215 on: July 21, 2012, 09:18:39 AM »

I literally sat in awe for the whole of that gameplay video. Great playstyle, looks really smooth. Love the art, and loved the music. Look forward to future updates!
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