I could not describe how excited I am right now. This game is exactly what I've been looking for; the rendering very well outdoes that of any other sort of voxel-based game I've seen. The gameplay is perfectly sleek and smooth.
The idea of actually not focusing on "mining" or "digging" in a randomly generated world has recently become incredibly underrated, and I'm very glad to see something different for once. I, in anticipation, look forward to the completion of this game, and wish you luck in that.
I'm wondering, though - what is your aim for this game? Do you foresee...
in user customizability:
A. preset characters with preset roles?
B. the ability to create custom voxel models for your own character, along with customizable statistics?
in character progression:
A. a grindfest, with hordes of enemies giving bits of experience each?
B. a humbling RPG, involving enemies of your level, and of your skill?
choreographically:
A. a linear game with preset quests/castles/terrain?
B. an open game, giving a unique and random experience every time?Once you are more powerful you can kill bigger monsters and explore more dangerous areas, and so on. I think I'm gonna leave out experience points and skill advancement and keep everything equipment-based.
Additionally, I'd like to add randomly generated quests a la "Kill that huge monster over there" or "Find the treasure hidden down there". I'd also like to fill the world with random NPC's giving you quests or selling stuff.
Finally, due to it's procedural nature, the game should be open-ended and you can become mightier and mightier and explore more and more parts of the Cube World.
So that's my vision for Cube World. I hope I can realize it.

Didn't see that post. Oops.
Looking forward to your response.