Hi all,
This is the devlog for Bloodbinder. Bloodbinder is a fast-paced action/adventure game which I expect to release early Q4 this year for the PC and soon after for the XBox360.
Technical:The game is currently written in C++ using Direct3D. I am now also working on a release for the XBox 360.
Story:In BloodBinder you play as one of the mighty Ust'Risi warriors, former protectors of the Blood Relic and also known as "Blood Relic Guardians". Surviving a murderous betrayal from within designed to steal the Blood Relic - you embark on a dangerous journey to protect the mighty artefact.
Gameplay:The combat system is centered around the Blood Relic which must be protected and strategically positionned at all time.
When the player carries the blood relic he gets a magical shield which reduces all damage taken by 50%, however he cannot attack. Additionally, if the blood relic is within a certain range of a kill it absorbs the blood of the dead ennemy. When enough blood is gathered, the player can consume it and get a permanent power increase.
If the blood relic get stolen, the ennemy is flagged as priority kill (red arrow) and must be stopped at all cost.
Introduction Trailer: