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1075941 Posts in 44152 Topics- by 36119 Members - Latest Member: Royalhandstudios

December 29, 2014, 04:55:49 PM
TIGSource ForumsCommunityTownhallVertex Dispenser - released
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Author Topic: Vertex Dispenser - released  (Read 1135 times)
brog
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« on: June 10, 2011, 01:56:10 PM »


Hey guys.. I've just released this game that I've been working on on-and-off for ages.  It's for sale on steam, it's basically a kind of action-RTS, with a bit of puzzle mixed in.  Some of you might like it?
trailer video
steam page

edit: fixed links!
« Last Edit: June 10, 2011, 02:17:57 PM by brog » Logged
Danmark
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« Reply #1 on: June 12, 2011, 03:05:13 AM »

It seems like it might be good with enough effort, but I have serious reservations.

The whole thing seems too autismal. A progression from blue->red->green->yellow->cyan->magenta->white feels arbitrary. It doesn't correspond to any of my understandings of the world; neither is the game rewarding enough for instilling this progression to seem worthwhile.

On level 3B, I couldn't find a way of ending Brog's tutorial. He wouldn't STFU, just kept repeating the same ale' bullshit endlessly, whereupon I ragequit.

I'll provide a second opinion once I'm sober.
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brog
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« Reply #2 on: June 12, 2011, 03:23:57 AM »

Hey, thanks for trying it.  I guess it's not for everyone, but that's the beauty of indie games - we can make what we want to make without having to maximise the target audience or whatever.  I'm really not interested in the kind of platformers that are super-popular here at Tigsource, but I love that they're getting made anyway.

Re Tutorial: OK, maybe I need to signpost that better.  He repeats it whenever you bump into him; to make him not repeat just back away and go somewhere else.  (Currently you can't cancel in the middle of the script; probably I should change this, but with how it's set up at the moment that would make weird stuff happen.)
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Danmark
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« Reply #3 on: June 13, 2011, 04:33:41 AM »

Admittedly, I spoke prematurely. The fun only really kicks off on the last demo level, making the preceding levels seem mere tutorials. I'd purchase the game if it was available outside of Steam.

I guess it's not for everyone

It's not the mechanic I have a problem with, but the utterly non-intuitive visuals associated with it. Not that I can think of a better way.


He repeats it whenever you bump into him; to make him not repeat just back away and go somewhere else.

Makes sense. My drunk mind was determined to go over to the other side of the map, with brog's fat ass blocking the way.
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increpare
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« Reply #4 on: June 13, 2011, 05:29:02 AM »

It's not the mechanic I have a problem with, but the utterly non-intuitive visuals associated with it. Not that I can think of a better way.
(If you go to colour-blind mode it numbers the vertices.)
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brog
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« Reply #5 on: June 22, 2011, 01:11:33 AM »

I got a few comments saying the demo wasn't great and the game itself did a better job, so I've updated the demo.  I'm really hoping this gets some more people playing - the few people who've been playing multiplayer are loving it, but there just aren't enough of them.

Bah, indie multiplayer games are always a challenge.
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Nugsy
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« Reply #6 on: June 23, 2011, 05:05:00 AM »

http://www.rockpapershotgun.com/2011/06/17/some-thoughts-on-vertex-dispenser/

Congrats on being featured on RPS! I didn't realise there was a thread for this game here.
I haven't tried the demo yet, but it looks interesting so i'll have to give it a go. Hand Thumbs Up Left
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BlueMoon
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« Reply #7 on: June 23, 2011, 05:34:49 AM »

It's addicting ^^

But I can't finish the last demo-level, my enemy keeps striking with hunterseekers and roaming mines ..
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Please note: My native language is Dutch, therefore my English might sound a little awkward.
brog
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« Reply #8 on: June 23, 2011, 08:11:30 AM »

BlueMoon: Try being more aggressive; push fast towards the goal, don't try to wipe the enemy out completely, just get through to the exit.
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