~~Overview~~
Afternoon, fellow TIGgers. I've been posting artwork from this over in the Art thread for a good while, and I think I've got a decent enough bit of progress for a devlog.
The story follows
Sir Abelard who, under the orders of his liege,
King Atlas, travels to the dead Kingdom of
Lord Faustus to destroy the artefact said to be the cause of its demise: The
Umber Throne.
Joining him in his quest is
Magister Magnus, who stays at the main base camp acting as mission control, and three young knights.
~~The World~~
The world of
Umber Throne is kind of confusing. It exists within an immense void known as the
Empyrean Expanse. Within this void float an immeasurable number of
Realms, which have the appearance of floating chunks of earth. Upon each
Realm sits a
Kingdom and within each Kingdom sits a
King.
The state of a Realm is tied to that of its King. If the
King is sickly and weak, his
Kingdom is rather barren and in shambles. If he is mighty and thriving, so is his
Kingdom.
Every
Kingdom is connected by a sort of 'highway' of light known as the
Aether Streams. To date, most Kingdoms have created special
Aether Galleons which can travel upon these Streams and interact with other
Kingdoms.
~~Gameplay~~
What I wanted to do with Umber Throne is have the main challenge stem from the players' skill and the skill of the enemies. I don't want the player to be limited by a lack of mobility or attack options. For that reason, I'm implementing a large number of options, including blocks, dashing, dodges, crouching, normal combos, aerial attacks, downward attacks, upward attacks, dash attacks, and attacks that break through an enemy's guard, among other things.
What I've got so farRIGHT. Almost forgot a really early demo build:
https://rapidshare.com/files/2094037568/UmberThrone.rarHolding jump makes it higher
To slide, Dash while crouching
When messing with the control input, the important ones are the Horizontal at the top, and everything below the DIVISOR line. Escape to quit