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1075945 Posts in 44153 Topics- by 36119 Members - Latest Member: Royalhandstudios

December 29, 2014, 05:11:17 PM
TIGSource ForumsCommunityTownhallCinders pre-orders and trailer
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TeeGee
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tomek_grochowiak@op.pl
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« on: June 14, 2011, 08:00:40 AM »

We started offering pre-orders of our first game under the MoaCube name. It's a pretty and atmospheric fairytale Visual Novel with plenty of choices.



Cinders Pre-Order Announcement

Pre-order costs $19.95, gives purchasers access to the preview build of the game right away, and allows them to affect the development by participating in our closed beta. We also published a small trailer for the game. It's featured in the announcement on our website, but here's a direct link: http://youtu.be/h0dQH_M5R-I


Some screenies:
   
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Tom Grochowiak
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« Reply #1 on: June 15, 2011, 08:39:20 AM »

It looks stunningly beautiful. I really love the aesthetics.

But I'm afraid I can't afford to part with that much money for a visual novel. Though it looks pretty and all, it all comes down to story, and I have no idea if that will be worth the price, since you don't even tell us what it is about.

I wish you the best of luck, though  Gentleman

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Zaphos
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« Reply #2 on: June 17, 2011, 07:43:57 PM »

you don't even tell us what it is about.
It's a retelling of Cinderella with branching story paths.
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TeeGee
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« Reply #3 on: June 18, 2011, 01:18:45 AM »

Yes, it also focuses more on the complex dynamic between the main four women (stepmother, sisters, cinderella), than actual re-telling of the story (though, you can go for a fairytale ending if you want).

But I think that Theon has a valid point. It's time we told a bit more about the game's storyline. Normally, I prefer the game to do the talking, but since we're offering pre-orders...
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Tom Grochowiak
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« Reply #4 on: June 18, 2011, 02:43:14 AM »

Maybe think about demo version  Wink
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TeeGee
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« Reply #5 on: June 18, 2011, 05:01:10 AM »

Of course, there's going to be a demo when the game is done. I'm talking about the pre-orders.
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Tom Grochowiak
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« Reply #6 on: June 18, 2011, 07:38:34 AM »

I meant demo for pre-orders.
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TeeGee
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« Reply #7 on: June 18, 2011, 07:41:27 AM »

One of the perks of pre-ordering is that you get to play the demo. So it would have to be a demo of the demo Wink.
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Tom Grochowiak
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« Reply #8 on: June 18, 2011, 07:51:13 AM »

Quote
demo of the demo .

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Theon
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« Reply #9 on: June 18, 2011, 12:14:15 PM »

What? Isn't the entire point with a demo to advertise? No point advertising to customers who already made their purchase, is it? -Of course, those who pre-order deserve to be able to play the demo, too; but I find it strange that they are the "target audience" of it.

What I'm saying is, I'd love a demo.
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TeeGee
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« Reply #10 on: June 18, 2011, 01:48:02 PM »

Demo makes sense if it can work as advertisement for a complete game. What we have now is more of a current development version. Pre-order owners get to see it now, and can join the beta to influence the development. This way, we get to test the game in a nice closed environment (made only of actually interested people, which helps a lot), while the pre-order purchasers get a nice perk of seeing the game before anyone else.

It's still too unpolished and untested to serve as a promotion. For example: we just fixed a bug that crashed the game on some computers with integrated graphic cards. Such stuff is normal and acceptable during closed test, but would create bad impression if that was a public demo.
« Last Edit: June 20, 2011, 09:13:16 AM by TeeGee » Logged

Tom Grochowiak
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« Reply #11 on: June 18, 2011, 02:23:53 PM »

You've lost me at 'visual novel', all the best though. Pozdrówki :}
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Theon
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« Reply #12 on: June 20, 2011, 07:32:23 AM »

Ah, okay. I guess that is understandable.
 Cry
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