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Derek
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« on: April 17, 2007, 12:20:58 PM » |
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http://blog.hanfordlemoore.com/2007/04/16/dont-do-what-your-users-sayNice article about finding meaning in user feedback! The general gist is that when users complain about some feature or request some kind of addition to a game, there's typically an underlying problem that's more fundamental. Which I think is true. Although I'm curious why he wouldn't just add an undo button on top of that.
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Alex May
...is probably drunk right now.
Level 10
hen hao wan
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« Reply #1 on: April 17, 2007, 12:50:11 PM » |
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Interesting stuff and it's something I've thought about before, albeit not in such coherent terms. Still, taking the example given, undo isn't a bitch to add to something - as long as you add it at the start  So I can understand his reticence in adding it, but citing it as a reason to look deeper is a little weak. I think a better moral would be to use testers to test your game, and personally oversee any focus testing. Focus testing doesn't mean sending your game off and then seeing what people thought, it means watching them play; watching their movements; how they play the game. Sending your game off for focus testing is fine as long as you get replays, otherwise what you're doing is getting fairly nebulous feedback from untrained testers who don't know how to report problems properly.
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Inane
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« Reply #2 on: April 17, 2007, 04:39:04 PM » |
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Something I've learned from reading random peoples suggestions for games, is that most of them are idiots who like to suggest the first thing that pops into their mind.
Like, saying a fantasy game needs chainsaws, as an example.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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Xelius
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« Reply #3 on: April 17, 2007, 05:01:04 PM » |
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I don't think it's that they're idiots so much as they just simply have no clue of what they want. They'll tell you they want a triangle and by the time you get done changing things to make them happy you end up with a circle  Of course, then they say: "Yeah, that's what I wanted! Why couldn't you do that first?" 
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« Last Edit: April 17, 2007, 05:12:49 PM by Xelius »
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--xelius
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Xelius
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« Reply #5 on: April 17, 2007, 05:13:07 PM » |
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I agree 
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--xelius
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Bezzy
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« Reply #6 on: April 17, 2007, 06:04:11 PM » |
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Yep. I was originally very skeptical about focus testing for lots and lots of reasons: politically minded people can skillfully leverage people's responses to justify any particular changes they want - they can lead people's opinions when they're giving feedback. And let's not even go into the group psychology of it all (in a randomly selected group you often get a dominant personality subtley berating other people's opinions).
Great quote from Henry Ford: "If I had asked people what they wanted, they would have asked for faster horses."
Ultimately, you're the guys who have to implement and take responsibility for changes, whether they're taken directly from users, or from your appraisal of people's experience (and haowan is totally right there: observation is far more important than feedback - not to discount feedback completely). Don't bow to user requests unthinkingly, is the important thing.
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Xelius
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« Reply #7 on: April 17, 2007, 06:33:52 PM » |
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Great quote- I gotta remember that.
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--xelius
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BMcC
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« Reply #8 on: April 17, 2007, 06:38:03 PM » |
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Something I've learned from reading random peoples suggestions for games, is that most of them are idiots who like to suggest the first thing that pops into their mind.
Like, saying a fantasy game needs chainsaws, as an example.
I STILL THINK IT'S A GOOD IDEA 
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Chris Whitman
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« Reply #9 on: April 18, 2007, 11:41:15 AM » |
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I don't think it's that they're idiots so much as they just simply have no clue of what they want. They'll tell you they want a triangle and by the time you get done changing things to make them happy you end up with a circle  Of course, then they say: "Yeah, that's what I wanted! Why couldn't you do that first?"  You've worked in commercial software development, haven't you?
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Formerly "I Like Cake."
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Xelius
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« Reply #10 on: April 18, 2007, 11:50:49 AM » |
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Is it that obvious? 
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--xelius
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RichCI
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« Reply #11 on: April 18, 2007, 01:19:41 PM » |
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Additionally, he has to deal with me as a designer. 
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Paul Eres
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« Reply #12 on: April 21, 2007, 08:01:49 AM » |
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Actually I disagree. If you get playtesters that are intelligent enough, their feedback and suggested ideas are usually pretty great and always worth considering.
I don't mean that you should make made-to-order games where you take a list of things that people want and add them. What I mean is that you should give more credit to some players: some of them really do know what they're talking about and really do suggest things that would improve the game. It's safe to ignore chainsaw-in-fantasy-world suggestions, but I've gotten a lot of brilliant suggestions from players as well.
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Alex May
...is probably drunk right now.
Level 10
hen hao wan
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« Reply #13 on: April 22, 2007, 12:47:09 AM » |
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But those are probably hardcore gamers; it's important to gauge who it is who has made the comment so you can judge whether or not it's a well-thought-out response in game design terms or whether it's just a manifestation of being frustrated and has a deeper cause.
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Paul Eres
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« Reply #14 on: April 22, 2007, 06:23:53 AM » |
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Still, I think it gives people less credit than they deserve. In what other field would it be an accepted idea to suggest that what the users say about a product is usually stupid and that they don't really know what's good for them?
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