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880030 Posts in 33018 Topics- by 24385 Members - Latest Member: jhewitt

May 25, 2013, 03:32:33 PM
TIGSource ForumsPlayerGamesMy Little Pony
Poll
Question: Who is the best pony ("main characters" only)
Twilight Sparkle - 12 (17.9%)
Applejack - 10 (14.9%)
Rainbow Dash - 18 (26.9%)
Pinkie Pie - 6 (9%)
Fluttershy - 13 (19.4%)
Rarity - 8 (11.9%)
Total Voters: 64

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Author Topic: My Little Pony  (Read 29652 times)
Blademasterbobo
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« Reply #315 on: July 22, 2012, 07:39:42 PM »

it'll be funny when they get a cease and desist
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phubans
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« Reply #316 on: July 22, 2012, 07:45:16 PM »

MLP: NSFW

Is this allowed here?
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shig
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« Reply #317 on: July 22, 2012, 07:49:31 PM »

what the fucking shit
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John Sandoval
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« Reply #318 on: July 22, 2012, 07:50:02 PM »

gros
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kummerspeck
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« Reply #319 on: July 22, 2012, 07:54:39 PM »

combo-heavy as shit
basically the most trite and boring approach you can do with fighting games then huh

ofc stuff like mvc3 can get away with it so

That's something that has always bothered me about people saying stuff like, say, power puff girls is well animated. You can draw ppg in fucking mspaint, if it's anything other than superbly animated you should kill yourself.
what do you even say to something that dumb
« Last Edit: July 22, 2012, 07:59:47 PM by thernz » Logged
boxedlunch
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« Reply #320 on: July 22, 2012, 07:56:36 PM »

@phubans it's like some sort of weird type of reverse-furry. Cheesy
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inkBot
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« Reply #321 on: July 22, 2012, 08:33:15 PM »

what do you even say to something that dumb
Probably nothing. Don't think it'd matter no matter what you'd say.
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shig
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« Reply #322 on: July 22, 2012, 08:53:26 PM »

why dont you just express your feelings about it
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Castle
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« Reply #323 on: July 22, 2012, 09:02:05 PM »

Things that are less visually complex are easier to animate

Not a very controversial idea, I'd hope
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shig
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« Reply #324 on: July 23, 2012, 08:33:31 AM »

Quote
basically the most trite and boring approach you can do with fighting games then huh

ofc stuff like mvc3 can get away with it so
btw this is a very dumb thing to say, in general
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kummerspeck
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« Reply #325 on: July 23, 2012, 12:41:33 PM »

why dont you just express your feelings about it
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DavidCaruso
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« Reply #326 on: July 23, 2012, 12:48:44 PM »


I don't know about that picture, Meat Boy doesn't seem that hard to animate to me.
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kummerspeck
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« Reply #327 on: July 23, 2012, 02:06:39 PM »

Quote
basically the most trite and boring approach you can do with fighting games then huh

ofc stuff like mvc3 can get away with it so
btw this is a very dumb thing to say, in general
well combos themselves aren't a bad concept, it's just that when a fighting game makes it the focus (which is made abundantly clear in mvc3 by how easy they are to pull off), that things fall apart because it's focusing less on how a player reacts and more on how well they know the character. so the underlying mechanics of the game that make for an interesting tug-of-war get undermined and it becomes a mess of who makes a mistake first so the other can show up his immense e-bonner.

compare this to a game like vf, where the game has terrific flow, because both players are always reacting to one another. there's a constant push-and-pull, shifts, and etc. even in sf and garou, combos aren't heavily emphasized. mvc3 can be some real fighting game schlock.

I don't know about that picture, Meat Boy doesn't seem that hard to animate to me.
well, super meat boy just animates horribly, so i won't even defend it.

but why should base detail factor in animation? if anything, increased detail is sure to undermine the quality of the animation, composition, and flow. the quality animation just isn't about, wow wow look at how detailed each frame is or even how many frames there are. it's about how the principles of animation are put into work. ofc detail can account for that, depending on how sophisticated motion is and etc.

there's a ton of secondary motion, volume and form, squash and stretch, and composition in mlp that's rarely in some kid's newgrounds animation. it's also a bit of an accomplishment considering how terrible and restrictive flash animation/tweening is, heh.

the way you're talking about animation is like raising crysis 3: occlusion hell paradise as the artistic herald of gaming visuals just because it requires a 14-inch dongputer, instead of something with actual appealing art direction like god hand CASLTEVANIA AETESSYMPHTONY OF THENGIGHT.

i dont even like mlp's animation but im defending it welp
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shig
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« Reply #328 on: July 23, 2012, 02:38:30 PM »

MVC3 is trash unless you are watching super good korean people play it, but not all combo-heavy games are like that.




I don't even know how good the animation is, really. I've only seen gifs of that show. But of course you have to be a better artist to animate more complex things well, and of course it'll look more impressive.
Like, remember those Xiao Xiao flashes? The movements are super fluid and nice, but you know, those are stick figures. If you can't make stick figures animate properly, kill yourself.
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DavidCaruso
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« Reply #329 on: July 23, 2012, 02:53:26 PM »

...

I know literally jack shit about animation (or fighting games for that matter), I was just making a joke about how you posted a red square and etc. What you said makes sense to me though. but Crysis still looks great
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