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891084 Posts in 33521 Topics- by 24766 Members - Latest Member: Graham Southern

June 18, 2013, 08:14:30 PM
TIGSource ForumsPlayerGeneralMeaningful Screenshots!
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Author Topic: Meaningful Screenshots!  (Read 21478 times)
Slash - Santiago Zapata
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« Reply #120 on: June 28, 2007, 07:25:04 PM »

I think if you saw that and didn't know what it was about, you'd go "wow."

What? didn't you go "wow" with the rogue monster zoo screenshot??

Ok... I will stop it :D
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Pigbuster
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« Reply #121 on: June 28, 2007, 08:56:17 PM »



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rey-o
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« Reply #122 on: June 28, 2007, 09:16:35 PM »

i dunno if you guys count the endings of games - but i remember this being something pretty special as a kid:



'it was all a dream!?!?'
it was neat seeing mario snooze like that, after all these hours of jumping around, i figure he deserves a rest:-)
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cheers, rey-o
cactus
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« Reply #123 on: June 29, 2007, 10:09:14 AM »

Not the best game around, but the graphics are godly.








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« Reply #124 on: June 29, 2007, 11:37:47 AM »

You know, just when I thought this thread had turned around with the nice posts, someone changed the thread title to this. What the fuck.
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Arne
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« Reply #125 on: June 29, 2007, 03:52:39 PM »

What fires me up is most 2D games with little guys running around pulling levers and stuff. I guess that's the feeling I wanted to get at with BQ.

It just doesn't work if the character is too big like Samus in the GBA Metroid games.

Here's a few screen shots I took of Exile. It's a relatively rich game. If you're curious about it, you can read more about its features here. I prefer the C64 version over the Amiga version, and certainly over the AGA version which was way too zoomed in.


Here's a few screen shots I took of LaserSquad (with commentary).

http://web.telia.com/~u48508900/lasersquad/lasersquad.htm

The Moonbase  from RebelStar Raiders gives me a serious hard-on. You can put the cursor over objects and get a little description. The whole base has been layouted to function, it's not just a mishmash of corridors and rooms with crates. There's even a little park inside, with a functioning lawn mower. It's like one of those secret-base drawings you made as a kid - come to life... well, with ZX Spectrum graphics.



I love Dwarf Fortress screen shots too. Even if they don't directly show the history of the fort and dwarfs (which really means a lot to the player of the game), they do show some of the philosophy and passion the player had when layouting the fort. It's always interesting to see a screen shot which also tells things about the player.
« Last Edit: June 29, 2007, 04:14:28 PM by Derek » Logged
Pigbuster
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« Reply #126 on: June 29, 2007, 04:45:19 PM »

Not the best game around, but the graphics are godly.

Don't forget the wonderfully trippy plot.
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cactus
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« Reply #127 on: June 29, 2007, 05:30:23 PM »

Don't forget the wonderfully trippy plot.
I actually thought the plot was relatively uninteresting. It didn't do much for me. I couldn't find any symbolism or interpret whatever it was trying to say. Either it was too complex for me, or it was just pointless in a way that didn't really fascinate me. I'm probably just spoiled because I've managed to stumble upon a lot of other really interesting/bizarre plotlines and ideas by other Japanese people.

However, the settings and characters are definitely up there with the graphics. The ghosts are ingenious.
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Alex May
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« Reply #128 on: June 30, 2007, 03:35:33 AM »

I wrote an Exile tribute on eurogamer, and was helping Symo make his remake a while back, but I kind of got out of touch with him Sad

I guess it's my favourite game of all time.
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Pigbuster
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« Reply #129 on: June 30, 2007, 07:33:35 AM »

Don't forget the wonderfully trippy plot.
I actually thought the plot was relatively uninteresting. It didn't do much for me. I couldn't find any symbolism or interpret whatever it was trying to say. Either it was too complex for me, or it was just pointless in a way that didn't really fascinate me. I'm probably just spoiled because I've managed to stumble upon a lot of other really interesting/bizarre plotlines and ideas by other Japanese people.

However, the settings and characters are definitely up there with the graphics. The ghosts are ingenious.

For some reason I have an affinity for weird, ambiguous plots.
Which is weird, because I hate it when paintings or photographs are supposed to have a "hidden meaning".

I had more fun reading the super long essay interpreting the plot than I had actually playing the game. Tongue
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Alex May
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hen hao wan


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« Reply #130 on: June 30, 2007, 11:31:45 AM »

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Paul Eres
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« Reply #131 on: June 30, 2007, 12:41:41 PM »

That game looks nice, I hadn't heard of it before.
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Alex May
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« Reply #132 on: June 30, 2007, 02:16:16 PM »

Nor me - just found out about it today. Point and clicker, seems to be.
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Terry
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« Reply #133 on: June 30, 2007, 02:34:32 PM »

I played that a few weeks ago (Vigil, right?)

It's certainly got an interesting graphical style, but unfortunately the game itself needs a reworking. It's a real shame - clearly a lot of work went into other parts of it.
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ravuya
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« Reply #134 on: June 30, 2007, 03:59:58 PM »

I got the demo off Steam, and the plot seems nigh-incomprehensible, the videos were encoded poorly and I had no idea what I was doing.

Pretty, though. Just not sure it's commercial grade.
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