Hey TIGsters - I've been working on this project ( my first game
) for about 3 months now. First thing's first:
It's a tile-based flow-control puzzle game. The objective is to guide cute baby dinosaurs in space through colorful courses to safety.
Complete features so far:
- original graphics / sound
- 4 colors of dinos: green, red, blue, yellow
- 4 corresponding colors of space stations (guide matching dinos here for safety)
- grey space station that will accept any color of dino
- 4 corresponding colors of arrow tiles which change direction of matching dinos)
- grey arrow tiles (which change direction of any color of dino)
- portal tiles (warp dinos from point to point, keeping same direction)
- switches which shift / hide / reveal tiles when dinos pass over
- asteroids to avoid
- smooth scrolling playing field (puzzle can get huge, but there's a radar)
- in game tutorial
- smooth difficulty curve
- 4 star systems with World of Goo / Mario 3 type level select screens (FUN
- a story with dialogue and cut scenes. *edit - may do comic-style pictures for story
- branching paths (i.e. multiple ways to solve puzzles, opening new paths)
- many more gameplay tiles (fairly complex, so i'll skip a textplanation)
Though I haven't played either of the following, the game looks like it has a similar feel to Pragmatica or RUSH, if you're looking for something to compare it to. In this game, you set up the puzzles before "running" them, at which point you just watch things go.
I plan on releasing the game for Windows, Mac and Linux, for free - my goal is to release in no more than
3 months from today (June 23).
an indefinite amount of time that will probably be this year. It's made using Python / Pygame if anyone is interested. I'd love to put up a gameplay video but was getting frustrated with the free programs out there, so if someone can recommend a capture program that gets smooth videos compatible with SDL, please let me know.
Most importantly, thanks for looking! This project means a lot to me, as I am aspiring to make a living off making games some day
. Anyway, I will have a demo for playtesting soon, and a (hopefully) fun game to share with everyone around September!