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July 30, 2014, 09:12:51 AM
TIGSource ForumsFeedbackDevLogsGuanxi
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Author Topic: Guanxi  (Read 9705 times)
ninto
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« on: June 26, 2011, 02:28:23 PM »

Guanxi
The general idea of this game is about the little adventurer that runs around doing deeds for his fellow villagers. His village is comprised of separate islands, that are linked with bridges. There really is no winning, it's basically just to have fun adventuring.
I'm still deciding whether there should be enemies, but I know for a fact weapons will not be a feature. Maybe jumping on their heads to kill them, I will come to a conclusion soon.
For every deed you accomplish, you will earn XP. After a certain amount of XP gained, you'll rank up. For every few ranks, you will be able to explore more islands and villages, which, brings more tasks to complete.
Some of these tasks might include fishing, or even finding a lost pet. The list is endless, really.
Team
Me, artist
Darkroot, coder (He doesn't have an account here...)
Fluidvolt, musician


« Last Edit: August 13, 2011, 03:54:44 PM by ninto » Logged
ninto
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« Reply #1 on: June 27, 2011, 02:36:14 PM »

Week 1, Day 1*
On the art side
- Some of the buildings
- Finished character animations
- Placeholder stuff for the hometown, named Pinnacle.
On the coding side
- Collisions
- Correct speeds
- Character movement
---
Things to do start tomorrow (art)
- Font
- Menu
- More character designs


*Keep in mind, we have been working on this a few days before I started this thread, I'm just going to start with saying Day 1.
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ninto
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« Reply #2 on: July 14, 2011, 06:42:38 PM »

Month 2
So, it's been an awesome first month, on to the second!
On the art side
I haven't made that much progress, but it's moving fairly steady.
Also, I'm going to try my hardest to update this more often, possibly daily. *wishes*
---
This is the first town. It's just placeholder art at the moment, waiting for details. (It's zoomed out a lot, which explains the blur.)

Font finished.

Menu. The clouds will be panning to the right.

« Last Edit: July 14, 2011, 06:53:59 PM by ninto » Logged
Nugsy
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« Reply #3 on: July 14, 2011, 11:10:53 PM »

Looks nice! I'm a big fan of chunky pixels haha. Grin
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leonelc29
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« Reply #4 on: July 14, 2011, 11:40:51 PM »

Heylo!

so this game are about adventuring and do quest? I kinda like the idea, but i do hope it will not run out of quest and end up reuse the same format by just changing the content. But since it's an unscripted gameplay, i don't think it would be any problem bout that.

No complaint for the graphic, NO! I love pixel art!  Tongue

Font finished.
font. I can't really read some of the character without refer to your character map. Like for example, the e look like D, and g look like J. The O also look like D. I think the confusion is because some character are capitalize and some in small letter. All is but my personal view anyway.

AND, by the way, what's that title mean? Relationship? just wonderin. Looking for more update  Wink Hand Thumbs Up Right
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HöllenKobold
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« Reply #5 on: July 15, 2011, 04:20:34 AM »

If this has procedural generation, I hope I get a village full of fetch quests.
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ninto
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« Reply #6 on: July 15, 2011, 06:37:49 AM »

Thanks guys~

Font finished.
font. I can't really read some of the character without refer to your character map. Like for example, the e look like D, and g look like J. The O also look like D. I think the confusion is because some character are capitalize and some in small letter. All is but my personal view anyway.

AND, by the way, what's that title mean? Relationship? just wonderin. Looking for more update  Wink Hand Thumbs Up Right

I agree with you, it is a bit hard to read out of context, and I'll work on it some more. Maybe increasing the size, because it's really difficult to work 3x3. Plus, increasing the size will allow me to make capitals and lowercase. Thanks for the feedback.

Guanxi literally means relationship and connections. So, it fits, because you're basically running around making relationships with the townsfolk by doing stuff for them.

If this has procedural generation, I hope I get a village full of fetch quests.

I've already brainstormed up a ton of fetch quests, so you'll be satisfied!

Things to start/finish (art)
- Edit Font
- Some More tasks
- Character designs
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ninto
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« Reply #7 on: July 20, 2011, 04:39:42 PM »

Day 41: (Yes, I counted)

I have officially decided on the musician to do the all the music for Guanxi, which is super exciting! For me, at least. His name is Fluidvolt, although he doesn't have an account here, I can post his stuff here, with crediting him, of course. He whipped up a nice cave-setting tune in the time span of what, two days? Have a listen!

Link to his other works.
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richy486
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« Reply #8 on: July 20, 2011, 07:23:54 PM »

Looking good! what platforms are you targeting?

also this might be helpful for your font: http://en.wikipedia.org/wiki/3x3
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ninto
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« Reply #9 on: July 20, 2011, 07:44:37 PM »

Looking good! what platforms are you targeting?

also this might be helpful for your font: http://en.wikipedia.org/wiki/3x3

We're using Flash, so basically just PC and web browser.

Thanks much for that link, I feel kind of guilty just copying that... even though mine was practically exactly the same.
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Hangedman
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« Reply #10 on: July 21, 2011, 06:58:20 AM »

make your own 3x3. there are lots of variations, find the one you like

A can be
Pixel 11 Pixel 11 Pixel 11
Pixel 11 Pixel 11 Pixel 11
Pixel 11 Pixel 30 Pixel 11
or
Pixel 30 Pixel 11 Pixel 30
Pixel 11 Pixel 11 Pixel 11
Pixel 11 Pixel 30 Pixel 11
or
Pixel 30 Pixel 11 Pixel 30
Pixel 11 Pixel 30 Pixel 11
Pixel 11 Pixel 11 Pixel 11
or even
Pixel 30 Pixel 11 Pixel 11
Pixel 11 Pixel 30 Pixel 11
Pixel 11 Pixel 11 Pixel 11

and don't get me started on S

I made one in fonstruct a while back for merveilles
http://fontstruct.com/fontstructions/show/327786
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Nugsy
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« Reply #11 on: July 21, 2011, 07:05:31 AM »

Seeing as you need 9 numbers, and numbers aren't very readable in a 3x3 font, you could represent the numbers as:

[.][ ][ ]
[ ][ ][ ]  = 1
[ ][ ][ ]

[.][.][.]
[.][ ][ ]  = 4
[ ][ ][ ]

etc.

Obviously you would have to explain how this works to the player.

This would probably cause more confusion than it's worth though. Cheesy
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Hangedman
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« Reply #12 on: July 21, 2011, 07:07:44 AM »

 Pixel 0F Pixel 30

 Pixel 0F Pixel 0F Pixel 30 Pixel 30 Pixel 0F Pixel 0F Pixel 30 Pixel 30 Pixel 0F Pixel 0F Pixel 0F Pixel 30 Pixel 0F Pixel 30 Pixel 0F
 Pixel 30 Pixel 0F Pixel 30 Pixel 30 Pixel 30 Pixel 0F Pixel 30 Pixel 30 Pixel 30 Pixel 0F Pixel 0F Pixel 30 Pixel 0F Pixel 0F Pixel 0F
 Pixel 30 Pixel 0F Pixel 30 Pixel 30 Pixel 30 Pixel 0F Pixel 0F Pixel 30 Pixel 0F Pixel 0F Pixel 0F Pixel 30 Pixel 30 Pixel 30 Pixel 0F etc
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AUST
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ninto
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« Reply #13 on: July 21, 2011, 07:58:55 PM »



I'm using Hangedman's font currently, because my font that I created on the same website never downloaded... Thanks Hangedman! I will only be using this temporarily.

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Hangedman
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« Reply #14 on: July 22, 2011, 11:44:52 AM »

Hey, no worries, use it all you want, tweak etc if you like.
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ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
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